GoldenEye Wiki
m (Speysider moved page Drone Gun to Autogun: Autoguns is mentioned a lot more throughout the article so a more fitting name methinks.)
Tag: Visual edit
(21 intermediate revisions by 10 users not shown)
Line 1: Line 1:
  +
{{Infobox|Row 1 title = Alias|Row 1 info = Sentry Gun|Row 2 title = Damage|Row 2 info = 1 - 1.8|Row 3 title = Accuracy|Row 3 info = 90%|Row 4 title = Range|Row 4 info = Various|Image file = Auto_Turret_2_GE.png}}'''Autoguns''', also known as '''Drone Guns''', are stationary defenses normally placed to hinder the player from venturing into protected areas.
Drone guns, also known as autoguns, are one of several special [[object types]]. The autogun type does not just cover autoguns; it is used generically for all objects that rotate on mulitple axis toward players.
 
   
  +
== Performance ==
  +
Autoguns inactively wait until the player walks into the protected area, which is normally where they can turn and fire.
   
  +
They're quite deadly and accurate, when they attack, but tend to sweep from left to right; Making them more problematic at close range.
== Drill Gun Targetting ==
 
Drill guns determine the distance from their position to the position of the current player. When within the range set to the object, it turns toward the player and opens fire.
 
This is particularly problematic in multiplayer. It uses the current player pointer instead of iterating through a list of players. As a result, it tends to fail determining the distance to the closest player and also fails to face the correct direction.
 
   
  +
Their health varies but only a few are invincible to most attacks, and especially in the Egyptian Temple, serving more as traps than an obstacle.
== Physical Object Structure ==
 
Physically, autoguns contain up to eight subsections. This is broken into a maximum of six object [[display lists]] and up to two gunfire sources.
 
   
  +
Drone Guns come in different shapes and sizes to suit the level they're situated in.
'''Header Offsets'''
 
  +
* Drone Bunkers
*Group 0→ Base of Object
 
  +
** They serve as an objective as well as a obstacle to destroy. They're larger than their cousins and are housed in concrete sponsons.
*Group 1→ Horizontal Axis
 
  +
* Drone Turret
*Group 2→ Vertical Axis
 
  +
** Limited range but 360 coverage, they are more often seen in open areas such as the Cuban Jungle. They also have dual cannons to compensate for their shortcoming.
*Group 3→ Rotating Axis
 
*Group 4→ Source for Gunfire 1
 
*Gunfire Effect 1
 
*Group 5 or 4+5→ Source for Gunfire 2
 
*Gunfire Effect 2
 
   
  +
* Wall Gun
The base of the model is the static section affixed to the ground, wall or object. The horizontal axis is the section which pivots horizontally in respect to the base. The vertical axis similarly pivots up and down.
 
  +
** Grey, boxy Sentry Gun placed in Labs and research facilities. They can be often mounted in hard to see places, not normally visible to the player, and can catch them unnoticed.
Rotating turrets are usually assigned to group 3, but the slot can also be used to create a universal joint.
 
   
  +
==Appearances==
Gunfire can be handled one of two ways. The source for gunfire is set using a standard positioning command. If only one turret is used group 4 is used for the source position of gunfire. If two turrets are present, one of two options can be used. There can either be two group commands or a single one governing both sources. If only one is used, the position data is set to the group 5 slot and group 4 is left blank. The position command's group code is then set to 4:5.
 
  +
[[Dam]] (No Function)
   
  +
[[Runway]]
The gunfire effect is much more straightforward. This sets the position, image, and dimentions of the flash displayed when the autogun fires.
 
   
  +
[[Bunker 2]]
=== Non-Firing Autoguns ===
 
  +
Static rotating objects can be made using the autogun object structure. To generate one, omit the last four gunfire entries. typically a horizontal and vertical axis are always used, but the vertical axis is highly optional.
 
  +
[[Depot]]
[[Category:Weapons]]
 
  +
  +
[[Jungle]]
  +
  +
[[Control]] (Secret and 00 Agent Difficulties Only)
  +
  +
[[Caverns]]
  +
  +
[[Cradle]]
  +
  +
[[Aztec]]
  +
  +
[[Egyptian]][[Category:Weapons]]
 
[[Category:Objects]]

Revision as of 21:15, 18 January 2020

Autoguns, also known as Drone Guns, are stationary defenses normally placed to hinder the player from venturing into protected areas.

Performance

Autoguns inactively wait until the player walks into the protected area, which is normally where they can turn and fire.

They're quite deadly and accurate, when they attack, but tend to sweep from left to right; Making them more problematic at close range.

Their health varies but only a few are invincible to most attacks, and especially in the Egyptian Temple, serving more as traps than an obstacle.

Drone Guns come in different shapes and sizes to suit the level they're situated in.

  • Drone Bunkers
    • They serve as an objective as well as a obstacle to destroy. They're larger than their cousins and are housed in concrete sponsons.
  • Drone Turret
    • Limited range but 360 coverage, they are more often seen in open areas such as the Cuban Jungle. They also have dual cannons to compensate for their shortcoming.
  • Wall Gun
    • Grey, boxy Sentry Gun placed in Labs and research facilities. They can be often mounted in hard to see places, not normally visible to the player, and can catch them unnoticed.

Appearances

Dam (No Function)

Runway

Bunker 2

Depot

Jungle

Control (Secret and 00 Agent Difficulties Only)

Caverns

Cradle

Aztec

Egyptian