Two players in the Basement

The Basement is a multiplayer level in GoldenEye 007. The Basement has gray walls, gray roofing, and tiled flooring. There are two rooms that have pillars supporting the area, which gives the player under fire a good place to hide. There is another smaller room with four pillars. The ways to the top floor are blocked off by metal bars.

Goldeneye_007_Music_Multiplayer_3

Goldeneye 007 Music Multiplayer 3

The suspected Basement song.

Trivia[edit | edit source]

  • The Basement is underneath the Stack.
  • The Janus Marine is suggested in multiplayer use.
  • There is a hallway that leads into a respawn room. The hallway is hidden in the shadows.
  • There are floors on the ceiling that you can see and shoot through.

Multiplayer[edit | edit source]

UNDER CONSTRUCTION

Outline[edit | edit source]

Contents[edit | edit source]

  • 5 Respawn Points
  • 6 & 1/2 Weapon Sets
  • Body Armour
  • Flag Tag Token

Pad List[edit | edit source]

Basic Pads[edit | edit source]

  • 00: Unused
  • 01: Unused
  • 02: Unused
  • 03: Unused
  • 04: Unused
  • 05: Unused
  • 06: Unused
  • 07: Unused
  • 08: Unused
  • 09: Unused
  • 0A: Unused
  • 0B: Unused
  • 0C: Unused
  • 0D: Unused
  • 0E: Unused
  • 0F: Unused
  • 10: Unused
  • 11: Unused
  • 12: Unused
  • 13: Unused
  • 14: Unused
  • 15: Unused
  • 16: Unused
  • 17: Unused
  • 18: Unused
  • 19: Unused
  • 1A: Unused
  • 1B: Unused
  • 1C: Unused
  • 1D: Unused
  • 1E: Unused
  • 1F: Unused
  • 20: Unused
  • 21: Unused
  • 22: Unused
  • 23: Unused
  • 24: Unused
  • 25: Respawn #1
  • 26: Respawn #2
  • 27: Respawn #3
  • 28: Respawn #4
  • 29: Respawn #5
  • 2A: Weapon #6 (F7)
  • 2B: Weapon #1 (F2)
  • 2C: Weapon #2 (F3)
  • 2D: Weapon #3 (F4)
  • 2E: Weapon #4 (F5)
  • 2F: Weapon #5 (F6)
  • 30: Body Armour
  • 31: Ammo Crate #6-A
  • 32: Ammo Crate #6-B
  • 33: Ammo Crate #1-A
  • 34: Ammo Crate #5-A
  • 35: Ammo Crate #1-B
  • 36: Ammo Crate #3-A
  • 37: Ammo Crate #3-B
  • 38: Ammo Crate #2-A
  • 39: Ammo Crate #2-B
  • 3A: Ammo Crate #4
  • 3B: Ammo Crate #5-B
  • 3C: Unused
  • 3D: Flag Tag Token

Advanced Pads[edit | edit source]

  • 2710: Unused
  • 2711: Unused
  • 2712: Unused
  • 2713: Unused
  • 2714: Unused
  • 2715: Unused
  • 2716: Unused
  • 2717: Unused
  • 2718: Unused
  • 2719: Unused
  • 271A: Unused
  • 271B: Unused
  • 271C: Unused
  • 271D: Unused
  • 271E: Unused
  • 271F: Unused
  • 2720: Unused
  • 2721: Unused
  • 2722: Unused
  • 2723: Unused
  • 2724: Cell Door #1
  • 2725: Cell Door #2

Technical[edit | edit source]

UNDER CONSTRUCTION

The following information is based on the NTSC NGEE ROM.

Background[edit | edit source]

  • File ID: 019
  • Internal Name: bg/bg_imp_all_p.seg
  • ROM Location: 006DAE40
  • File Size: - (-)
  • Room Total: 0x5C Hex (92 Decimal)
  • Textures Used: -
  • Scale: 0.6599999666 (3E19 CD47)
  • Visibility: 1.0 (3F80 0000)

Clipping[edit | edit source]

  • File ID: 235
  • Internal Name: Tbg_imp_all_p_stanZ
  • ROM Location: 008696D0
  • File Size (Compressed): - (-)
  • File Size (Uncompressed): - (-)

Briefing[edit | edit source]

  • File ID: N/A
  • Internal Name: N/A
  • ROM Location: N/A
  • File Size (Compressed): N/A
  • File Size (Uncompressed): N/A

Setup[edit | edit source]

  • File ID: 264
  • Internal Name: Ump_setupimpZ
  • ROM Location: 008A82E0
  • File Size (Compressed): - (-)
  • File Size (Uncompressed): - (-)
  • Basic Pads: 0x3D Hex (61 Decimal)
  • Advanced Pads: 0x15 Hex (21 Decimal)

Text[edit | edit source]

  • File ID: 2A0
  • Internal Name: LimpE
  • ROM Location: 008EE0C0
  • File Size (Compressed): 0x10 (16 bytes)
  • File Size (Uncompressed): 0x20 (32 bytes)
  • Text Strings: None

Memory Allocation[edit | edit source]

  • -ml: 0
  • -me: 0
  • -mgfx: 130
  • -mvtx: 100
  • -mt: 400
  • -ma: 100
  • Total: 730

Music[edit | edit source]

  • Main Theme: None
  • Background Sound: None
  • X Track: None

Weather[edit | edit source]

  • 1-P: Block 0x0 (Default)
  • 2-P: Block 0xC8 (Default)
  • 3-P: Block 0x12C (Default)
  • 4-P: Block 0x190 (Default)

Miscellaneous[edit | edit source]

Navigation[edit | edit source]

Goldeneye 007 (N64) - Multiplayer Levels
Temple | Complex | Caves | Library | Basement | Stack | Facility | Bunker | Archives | Caverns | Egyptian
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