A picture of the Bunker (1) showing the main screen that needs to be photographed.

The Bunker, in its first iteration, is a small underground base in the middle of Siberia, on the Severnaya plateau. At this point in time, it is under construction, and only houses a small amount of computer hardware in preparation for the Goldeneye program.

Bond must lead a programmer to activate him a computer, so that he can use his datathief device on it.

Weapons[edit | edit source]

PP7 Special Issue (held (oddly) by Russian Commandant (despite as customary to them being the Dostovei pistols.))

Silenced PP7 (Given by default)

DD44 Dostovei (Reinforcements)

Klobb (Reinforcements and Russian Soldiers)

KF7 Soviet (mainly Russian Soldiers)

Hand Grenade (Russian Soldiers, Reinforcements, Commandant)

Gadgets[edit | edit source]

Camera

Key Analyzer Case

GoldenEye Key

Datathief

Keycard

Enemies[edit | edit source]

Russian Soldier

Janus Special Forces (Reinforcements)

Russian Commandant

Programmer (but will be held against his will, so technically, he will become the hostage.)

Theme[edit | edit source]

Goldeneye_007_(Music)_-_Bunker

Goldeneye 007 (Music) - Bunker

The Bunker (1) music.

Pad List[edit | edit source]

Basic Pads[edit | edit source]

  • 00: Boris Grishenko
  • 01: Russian Soldier #2
  • 02: Russian Soldier #3
  • 03: Russian Soldier #4
  • 04: Russian Soldier #5
  • 05: Russian Soldier #6
  • 06: Russian Soldier #7
  • 07: Russian Soldier #8
  • 08: Russian Soldier #10
  • 09: Russian Soldier #11
  • 0A: Russian Soldier #12
  • 0B: Russian Soldier #13
  • 0C: Russian Soldier #14
  • 0D: Russian Soldier #15
  • 0E: Russian Soldier #16
  • 0F: Russian Soldier #17
  • 10: Russian Soldier #18
  • 11: Russian Commandant
  • 12: Russian Soldier #19
  • 13: Russian Soldier #20
  • 14: Unused
  • 15: Russian Soldier #21
  • 16: Russian Soldier #22
  • 17: Unused
  • 18: Action Block #0408 (Boris' Mainframe Position)
  • 19: Unused
  • 1A: Unused
  • 1B: Unused
  • 1C: Unused
  • 1D: Unused
  • 1E: Swivel Chair
  • 1F: Unused
  • 20: Metal Crate, Label 6 Top Corner #1
  • 21: Wooden Table
  • 22: Wooden Crate, Label 4, Darker #1
  • 23: Metal Crate w/ Skull & Crossbones #1
  • 24: Cardboard Box, Dark Arrow, Bahko
  • 25: Metal Crate, Label 6 Top Corner #2
  • 26: Wooden Crate, Label 4
  • 27: Metal Crate, Label 6 Top Corner #3 / Body Armour #1
  • 28: Wooden Crate, Label 4, Darker #2
  • 29: Metal Crate w/ Skull & Crossbones #2
  • 2A: Wooden Crate, Label 4, Darker #3
  • 2B: Cardboard Box, Red Arrow, Bahko #2
  • 2C: Desk w/ Kickplate #2
  • 2D: Cardboard Box, Red Arrow, Bahko #1
  • 2E: Cardboard Box, Red Arrow, Bahko #3 / Body Armour #2
  • 2F: Cardboard Box, Red Arrow, Bahko #4
  • 30: Ammo Crate, Tan
  • 31: Mainframe, Basic / Intro Camera #3
  • 32: Mainframe, Advanced
  • 33: Hanging Monitor Rack #1 / Intro Camera #1 / Intro Camera #4
  • 34: Hanging Monitor Rack #2
  • 35: Desk w/ Kickplate #1
  • 36: Television Monitor
  • 37: Computer Keyboard
  • 38: GoldenEye Key
  • 39: Path Network
  • 3A: Path Network
  • 3B: Path Network
  • 3C: Path Network
  • 3D: Path Network / Path #1
  • 3E: Path Network
  • 3F: Path Network
  • 40: Path Network
  • 41: Path Network / Path #1 / Russian Soldier #1
  • 42: Path Network
  • 43: Path Network
  • 44: Path Network
  • 45: Path Network
  • 46: Path Network
  • 47: Path Network
  • 48: Path Network
  • 49: Path Network
  • 4A: Path Network
  • 4B: Path Network
  • 4C: Path Network
  • 4D: Path Network / Path #2
  • 4E: Path Network / Path #1 / Start Point #3 (Demo)
  • 4F: Path Network / Path #1 / Path #2 / Intro Camera #5
  • 50: Path Network / Path #1 / Path #2 / Start Point #2 (Demo) / Intro Camera #2
  • 51: Path Network / Path #1
  • 52: Path Network / Path #2 / Russian Soldier #9
  • 53: Path Network
  • 54: Path Network
  • 55: Path Network
  • 56: Path Network
  • 57: Path Network
  • 58: Path Network
  • 59: Path Network
  • 5A: Path Network / Path #2
  • 5B: Path Network / Path #2
  • 5C: Path Network / Path #2
  • 5D: Path Network / Path #2
  • 5E: Path Network / Path #1
  • 5F: Path Network / Path #1
  • 60: Path Network
  • 61: Path Network / Action Block #0408 (Boris' Go To "2328" Pad) / Action Block #1000 (Security Guards' Spawn Point)
  • 62: Path Network
  • 63: Path Network / Action Block #0408 (Boris' Proximity Pad for Escaping)
  • 64: Path Network / Action Block #1003 (Switch into Cinema when in Room w/ Pad)
  • 65: Path Network / Action Block #040C (Boris' Escape Point)
  • 66: Start Point #1
  • 67: Camera Position
  • 68: Action Block #1003 (Bond Relocation Point for End Scene)

Advanced Pads[edit | edit source]

  • 2710: Glass Door w/ Stone Frame #1
  • 2711: Glass Door w/ Stone Frame #2
  • 2712: Glass Door w/ Stone Frame #3
  • 2713: Glass Door w/ Stone Frame #4
  • 2714: Glass Door w/ Stone Frame #5
  • 2715: Glass Door w/ Stone Frame #6
  • 2716: Brown Corrugated Electronic Door
  • 2717: Unused
  • 2718: Grey Electronic Door w/ LEFT Arrow and Window #1
  • 2719: Grey Electronic Door w/ LEFT Arrow and Window #2
  • 271A: Grey Electronic Door w/ LEFT Arrow and Window #3
  • 271B: Grey Electronic Door w/ LEFT Arrow and Window #4
  • 271C: Grey Electronic Door w/ LEFT Arrow and Window #5
  • 271D: Grey Electronic Door w/ LEFT Arrow and Window #6
  • 271E: Grey Electronic Door w/ LEFT Arrow and Window #7
  • 271F: Grey Electronic Door w/ LEFT Arrow and Window #8
  • 2720: Grey Electornic Door w/ UP Arrow #1
  • 2721: Grey Electornic Door w/ UP Arrow #2
  • 2722: Surveillance Camera #1
  • 2723: Surveillance Camera #2
  • 2724: Surveillance Camera #3
  • 2725: Surveillance Camera #4
  • 2726: Alarm #1 / Go To "2328" Pad (For Alarm Activation)
  • 2727: Alarm #2
  • 2728: Wall Monitor Screen #1
  • 2729: Wall Monitor Screen #2
  • 272A: Wall Monitor Screen #3
  • 272B: Wall Monitor Screen #4
  • 272C: Wall Monitor Screen #5
  • 272D: Wall Monitor Screen #6
  • 272E: Wall Monitor Screen #7
  • 272F: Wall Monitor Screen #8
  • 2730: Wall Monitor Screen #9
  • 2731: Wall Monitor Screen #10
  • 2732: Wall Monitor Screen #11
  • 2733: Wall Monitor Screen #12
  • 2734: Wall Monitor Screen #13
  • 2735: Wall Monitor Screen #14
  • 2736: Wall Monitor Screen #15
  • 2737: Wall Monitor Screen #16
  • 2738: Wall Monitor Screen #17
  • 2739: Wall Monitor Screen #18
  • 273A: Wall Monitor Screen #19
  • 273B: Wall Monitor Screen #20
  • 273C: Main Viewing Screen
  • 273D: Unused
  • 273E: Unused
  • 273F: Unused
  • 2740: Console #1
  • 2741: Console w/ Monitor, Keyboard, Controls #1
  • 2742: Console #2
  • 2743: Console w/ Monitor, Keyboard, Controls #2
  • 2744: Console #3
  • 2745: Window Glass

Glitches/Oddities[edit | edit source]

  • You can kill the programmer once you had him activate the computer.
  • The Commandant will always have a PP7 Special Issue pistol, despite the russian/soviet army as standard having the Dostovei pistols.

Navigation[edit | edit source]

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)

Community content is available under CC-BY-SA unless otherwise noted.