The Subterranean Caverns is the seventeenth level in GoldenEye 007. The Caverns take place underground. Bond will walk on catwalks above water there and solid ground, as well. There is a swirling ledge thats leads up to a room. There is also a hidden way to the outlet pump controls behind some lockers in an arms cache. The guards in the Caverns are Janus Special Forces and carry AR33s and ZMGs. Bond is required to get security cards for certain doors. When Bond finally finds Trevelyan again (he will be encountered when Bond first step off of the elevator; you won't find him again until you're near the end of the level), he runs to an elevator and escapes in the elevator that takes him to Cradle.
Weapons[edit | edit source]
What you start with by default:
- PP7 Special Issue - Default, though not the beginning gun equipped.
- ZMG (9mm) - Default and first equipped. Bond is also seen preparing it in the elevator. However, by some odd reason, Bond didn't actually have this weapon in the previous to this mission in Control and it may be assumed he found it in the elevator off-screen. This weapon is also held by Janus Special Forces with lesser armor.) Dual ZMG (9mm) are wielded by Heavily Armored Janus Special Forces wearing a beret.
- Timed Mine - Default. Used to destroy some consoles, crates and some other. However, these explosives can also be destroyed by conventional weaponry if shot at.
What you can obtain in the level:
- Hand Grenade - Most enemies will throw this; take these enemies down quickly to avoid scientist casualties.
- DD44 Dostovei - Provoked Scientists.
- US AR33 Assault Rifle - Heavily Armored Janus Special Forces that may wear a beret. A secret crate releases Dual Wielding for this weapon.
- RC-P90 - Heavily Armored Janus Special Forces that wear a beret. If you wait where Trevelyan was long enough, guards with Dual Wielding RC-P90s will appear.
- Automatic Shotgun. Held by Trevelyan but is never used by him, probably can be found near the end. However, it's not usually possible to get this weapon that often there, and it will be too late to get it there, as well. If you wait where Trevelyan was long enough, guards with Automatic Shotguns will appear.
Enemies[edit | edit source]
- Janus Special Forces (In briefing, noted as "crack Janus troops.")
- Scientist (If provoked on difficulties higher than Agent.)
- Autoguns (Wall Guns)
- Alec Trevelyan (However, he is in a rush, and thus doesn't actually attack Bond in Caverns.)
Trivia[edit | edit source]
- If you wait where Trevelyan was long enough, guards with Dual Wielding RC-P90s and Automatic Shotguns will appear.
- If you have invincibility on and chase Trevelyan to the elevator, you'll see he actually disappears rather than entering the elevator. This is a design oversight, as you are never to actually see him enter the elevator.
- An Easter Egg exists in this level: If you shoot a certain crate, it will explode before ejecting a smaller crate, which will-upon being shot-release an even smaller crate. The process repeats until two computers come out. Then blow up the computers to get double AR33s. This is in the room with the radio to contact Jack Wade; it's over at the glass to Bond's right.
- When entering the room with the radio to contact Jack Wade, shoot the Janus Special Forces quickly, because one purposely may throw a Hand Grenade to blow up themselves, scientist, and the radio.
- Like Facility and Archives, the multiplayer version of Caverns draws the entire Caverns single player map but renders around half of the level inaccessible with a locked door. Using a cheating device, it is possible to configure a weapon to destroy doors and access the rest of the map; everything is present, but there are no weapon spawns, ammo crates, or scenery objects in the normally inaccessible parts of the level.
- Trevelyan carries an Automatic Shotgun in this level, but he never uses it. Data in Trevelyan's action block however shows that the developers planned to have Trevelyan open fire at Bond at some point during the level, but for some reason programmed the action block to do otherwise.
- The background music for this level is the longest music in the entire game, at 4 minutes and 9 seconds, beating Surface 1's background music by 3 seconds.
- Including slappers, this level contains the most weapons in the game with 9. It also contains the most dual wielding weapons with 3.
Music[edit | edit source]