Inside one of the Caves hallways.

Originally based upon the latter half of the Jungle level, the Caves was redesigned to better suit a multiplayer environment. By building on new areas and connecting existing ones through different passages, Caves was born. Unfortunately, it is one of the lesser enjoyed multi maps; many gamers find that the level is either too dark or overly complicated in its layout. Because of those drawbacks, the Caves is likely the least favourite of all the multiplayer stages.

Goldeneye_007_Music_Multiplayer_14

Goldeneye 007 Music Multiplayer 14

A multiplayer song, suspected to be the Caves music.

Multiplayer[edit | edit source]

Outline[edit | edit source]

Caves is one of the four 'built for multi' stages included in GoldenEye's multiplayer. It is one of the only to utilize shadows to help players disappear into the background. The architecture lends great potential for intense Grenade Launcher battles. Bouncing grenades off of wall surfaces allows you to reach opponents in other rooms, while staying a safe distance away from their attacks. If you take the time to learn the angles, you'll gain deadly accuracy.

Contents[edit | edit source]

  • 8 Respawn Points
  • 8 Weapon Sets
  • 2 Body Armors
  • Flag Tag Possible


Miscellaneous[edit | edit source]

Caves with Dam's sky.

  • This stage was probably originally intended to have a sky. It has a hole in its ceiling open to the outside, but since it doesn't have a weather block, the sky appears entirely black and cloudless in multiplayer.




Navigation[edit | edit source]

Goldeneye 007 (N64) - Multiplayer Levels
Temple | Complex | Caves | Library | Basement | Stack | Facility | Bunker | Archives | Caverns | Egyptian
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