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Please note that this is the Goldeneye Wiki's article on the level in GoldenEye for the N64. If you are looking for the article on the level in the Wii remake and Reloaded then you should head to Cradle (2010). For other uses, see Cradle (disambiguation)


Bond's final showdown with Alec Trevelyan, and the end of GoldenEye's main storyline, takes place on the Antenna Cradle. This is the 18th and final mainline level.

Overview[]

The Cradle is a large radio antenna suspended over a massive dish built into the ground. The structure is supported by three pylons, which (in the film) can be retracted into the ground to conceal the antenna inside of the dish, which is usually flooded with water. This prevented the CIA from knowing of the GoldenEye control centre's existence. There are two shed-like structures on the second level of the cradle, and these house machinery used for aligning the antenna. As well as this, they also contain a backup control console; seeing as Natalya had previously sent the GoldenEye's path of alignment off course, Trevelyan uses this control console in an attempt to send another firing command to the satellite. However, the antenna must be realigned first, giving Bond the time he needs to destroy the console. The third level of the cradle structure has another shed, this one leading to an extremely small platform hanging over the dish. This platform is where Bond and Trevelyan's final shots will be exchanged, and if either one of them falls off the edge at this point, they will plunge a long way to their doom while the other watches from the platform.

The guards found on this level wear various armor and the color of their beret shows their level of lethality. The black berets wield a single ZMG (9mm) and may toss grenades on occasion. While still dangerous due to the accuracy and action speed increase from their action block, they are the least imposing with 50% accuracy. Red berets wield dual ZMGs and have 60% extra accuracy. The blue berets also dual wield ZMGs just like the red berets, but have 80% extra accuracy, making them the most threatening of Trevelyan's personal guard. These guards will constantly pursue Bond, trying to protect Trevelyan and the satellite control console.

Weapons[]

Enemies[]

Music[]

Goldeneye_007_theme_cradle

Goldeneye 007 theme cradle

The Cradle music.







Pad List[]

Basic Pads (Mission)[]

  • 00: Path Network / Action Block #1000
  • 01: Path Network / Action Block #0409 / Action Block #040A / Action Block #040C / Action Block #040D
  • 02: Path Network
  • 03: Path Network / Action Block #040B / Action Block #040C
  • 04: Path Network / Action Block #040B
  • 05: Path Network
  • 06: Path Network
  • 07: Path Network / Action Block #040B
  • 08: Path Network / Action Block #1000
  • 09: Path Network / Action Block #0409 / Action Block #040A / Action Block #040B / Action Block #040C / Action Block #040D
  • 0A: Path Network
  • 0B: Path Network / Action Block #040C / Action Block #040D
  • 0C: Path Network / Action Block #040C
  • 0D: Path Network
  • 0E: Path Network
  • 0F: Path Network / Action Block #040C
  • 10: Path Network
  • 11: Path Network / Action Block #040B / Action Block #040D
  • 12: Path Network / Janus Special Forces #1 / Action Block #1000
  • 13: Path Network / Action Block #0409 / Action Block #040A / Action Block #040B / Action Block #040C / Action Block #040D
  • 14: Path Network
  • 15: Path Network / Action Block #040D
  • 16: Path Network / Action Block #040D
  • 17: Path Network
  • 18: Path Network / Action Block #040B
  • 19: Path Network
  • 1A: Path Network
  • 1B: Path Network / Action Block #040B / Action Block #040C / Action Block #040D
  • 1C: Path Network / Action Block #040B / Action Block #040C / Action Block #040D
  • 1D: Path Network / Action Block #040B / Action Block #040C / Action Block #040D
  • 1E: Path Network
  • 1F: Path Network / Action Block #040A
  • 20: Path Network
  • 21: Path Network
  • 22: Path Network / Action Block #0409
  • 23: Path Network
  • 24: Path Network
  • 25: Path Network
  • 26: Path Network
  • 27: Path Network / Action Block #040A
  • 28: Path Network
  • 29: Path Network
  • 2A: Path Network / Action Block #040A / Action Block #040F
  • 2B: Path Network
  • 2C: Path Network
  • 2D: Path Network
  • 2E: Path Network
  • 2F: Path Network
  • 30: Path Network
  • 31: Path Network / Action Block #040A / Action Block #040F
  • 32: Path Network
  • 33: Path Network
  • 34: Path Network
  • 35: Path Network
  • 36: Path Network
  • 37: Path Network
  • 38: Path Network
  • 39: Path Network
  • 3A: Path Network
  • 3B: Path Network / Action Block #0409
  • 3C: Path Network
  • 3D: Path Network
  • 3E: Path Network / Action Block #0409 / Action Block #040E / Action Block #1000
  • 3F: Path Network
  • 40: Path Network
  • 41: Path Network
  • 42: Path Network
  • 43: Path Network
  • 44: Path Network / Action Block #040E
  • 45: Path Network / Action Block #0409 / Action Block #040E
  • 46: Path Network
  • 47: Path Network
  • 48: Path Network
  • 49: Path Network
  • 4A: Path Network
  • 4B: Path Network
  • 4C: Path Network
  • 4D: Path Network
  • 4E: Path Network
  • 4F: Path Network / Action Block #040A / Action Block #1000 / Janus Special Forces #4
  • 50: Path Network / Action Block #040A / Action Block #040E
  • 51: Path Network
  • 52: Path Network
  • 53: Path Network
  • 54: Path Network / Action Block #040F
  • 55: Path Network
  • 56: Path Network
  • 57: Path Network
  • 58: Path Network
  • 59: Path Network / Action Block #040E
  • 5A: Path Network
  • 5B: Path Network / Action Block #0409
  • 5C: Path Network / Action Block #0409 / Action Block #0412 / Action Block #1000 / Janus Special Forces #5
  • 5D: Path Network / Action Block #040F
  • 5E: Path Network
  • 5F: Path Network
  • 60: Path Network / Action Block #040E / Action Block #040F
  • 61: Path Network / Action Block #040E
  • 62: Path Network
  • 63: Path Network / Action Block #040F
  • 64: Path Network / Action Block #040E / Action Block #040F
  • 65: Path Network
  • 66: Path Network
  • 67: Path Network
  • 68: Path Network
  • 69: Path Network
  • 6A: Path Network / Intro Camera #2
  • 6B: Path Network
  • 6C: Path Network
  • 6D: Path Network / Action Block #0410
  • 6E: Path Network / Action Block #1000
  • 6F: Path Network
  • 70: Path Network
  • 71: Path Network
  • 72: Path Network
  • 73: Path Network / Action Block #0410
  • 74: Path Network / Action Block #0410 / Action Block #0415 / Action Block #0416 / Action Block #0417 / Action Block #041C / Action Block #041D
  • 75: Path Network
  • 76: Path Network / Action Block #0417
  • 77: Path Network
  • 78: Path Network
  • 79: Path Network / Trevelyan (Janus) / Intro Camera #1
  • 7A: Path Network
  • 7B: Path Network
  • 7C: Path Network / Body Armour #4
  • 7D: Path Network / Action Block #1000
  • 7E: Path Network
  • 7F: Path Network
  • 80: Path Network / Janus Special Forces #3
  • 81: Path Network
  • 82: Path Network
  • 83: Path Network / Body Armour #2 / Action Block #1000
  • 84: Path Network
  • 85: Path Network
  • 86: Path Network
  • 87: Path Network / Janus Special Forces #2
  • 88: Path Network
  • 89: Path Network
  • 8A: Path Network / Body Armour #3 / Action Block #1000
  • 8B: Path Network
  • 8C: Path Network
  • 8D: Ceiling Mounted Drone Gun #1
  • 8E: Ceiling Mounted Drone Gun #2
  • 8F: Body Armour #1
  • 90: Action Block #0408 / Action Block #040A / Action Block #040B / Action Block #040C / Action Block #040D / Action Block #040E / Action Block #040F
  • 91: Action Block #0409 / Action Block #040B / Action Block #040C / Action Block #040D / Action Block #040E / Action Block #040F
  • 92: Camera Position #1, #2, #3, #4 / Action Block #0419 / Action Block #041A / Action Block #041D / Action Block #1005
  • 93: Transport Helicopter / Action Block #0421 / Action Block #1005
  • 94: Action Block #0410 / Action Block #0418 / Action Block #041A
  • 95: Action Block #041B
  • 96: Action Block #0410
  • 97: Start Point

Advanced Pads (Mission)[]

  • 2710: Satellite Control Console
  • 2711: Electronic Door #1
  • 2712: Electronic Door #2
  • 2713: Electronic Door #3
  • 2714: Electronic Door #4
  • 2715: Electronic Door #5

Basic Pads (Multi)[]

  • 00: Unused
  • 01: Unused
  • 02: Unused
  • 03: Weapon #8 (F7)
  • 04: Unused
  • 05: Unused
  • 06: Unused
  • 07: Ammo Crate #8-A
  • 08: Unused
  • 09: Unused
  • 0A: Unused
  • 0B: Weapon #1 (F0)
  • 0C: Ammo Crate #8-B
  • 0D: Unused
  • 0E: Unused
  • 0F: Ammo Crate #1-A
  • 10: Unused
  • 11: Body Armour #2
  • 12: Unused
  • 13: Unused
  • 14: Unused
  • 15: Unused
  • 16: Ammo Crate #1-B
  • 17: Unused
  • 18: Respawn #4
  • 19: Unused
  • 1A: Unused
  • 1B: Unused
  • 1C: Unused
  • 1D: Unused
  • 1E: Unused
  • 1F: Unused
  • 20: Unused
  • 21: Unused
  • 22: Unused
  • 23: Unused
  • 24: Flag Tag Token
  • 25: Unused
  • 26: Unused
  • 27: Unused
  • 28: Unused
  • 29: Unused
  • 2A: Unused
  • 2B: Unused
  • 2C: Unused
  • 2D: Unused
  • 2E: Respawn #5
  • 2F: Unused
  • 30: Unused
  • 31: Unused
  • 32: Unused
  • 33: Unused
  • 34: Unused
  • 35: Unused
  • 36: Ammo Crate #6-A
  • 37: Ammo Crate #6-B
  • 38: Weapon #6 (F5)
  • 39: Unused
  • 3A: Unused
  • 3B: Unused
  • 3C: Unused
  • 3D: Respawn #8
  • 3E: Unused
  • 3F: Unused
  • 40: Unused
  • 41: Unused
  • 42: Respawn #6
  • 43: Unused
  • 44: Unused
  • 45: Unused
  • 46: Unused
  • 47: Unused
  • 48: Unused
  • 49: Unused
  • 4A: Ammo Crate #5-A
  • 4B: Ammo Crate #5-B
  • 4C: Weapon #5 (F4)
  • 4D: Unused
  • 4E: Unused
  • 4F: Unused
  • 50: Unused
  • 51: Unused
  • 52: Unused
  • 53: Unused
  • 54: Unused
  • 55: Unused
  • 56: Unused
  • 57: Ammo Crate #7-A
  • 58: Unused
  • 59: Unused
  • 5A: Unused
  • 5B: Unused
  • 5C: Unused
  • 5D: Unused
  • 5E: Unused
  • 5F: Unused
  • 60: Unused
  • 61: Ammo Crate #7-B
  • 62: Unused
  • 63: Unused
  • 64: Unused
  • 65: Unused
  • 66: Unused
  • 67: Unused
  • 68: Weapon #7 (F6)
  • 69: Unused
  • 6A: Unused
  • 6B: Unused
  • 6C: Unused
  • 6D: Respawn #7
  • 6E: Unused
  • 6F: Unused
  • 70: Unused
  • 71: Unused
  • 72: Unused
  • 73: Unused
  • 74: Unused
  • 75: Unused
  • 76: Unused
  • 77: Unused
  • 78: Unused
  • 79: Unused
  • 7A: Respawn #2
  • 7B: Ammo Crate #3-A
  • 7C: Ammo Crate #3-B
  • 7D: Unused
  • 7E: Weapon #3 (F2)
  • 7F: Unused
  • 80: Unused
  • 81: Respawn #1
  • 82: Ammo Crate #4-A
  • 83: Ammo Crate #4-B
  • 84: Unused
  • 85: Weapon #4 (F3)
  • 86: Unused
  • 87: Unused
  • 88: Respawn #3
  • 89: Ammo Crate #2-A
  • 8A: Ammo Crate #2-B
  • 8B: Unused
  • 8C: Weapon #2 (F1)
  • 8D: Unused
  • 8E: Unused
  • 8F: Body Armour #1
  • 90: Unused
  • 91: Unused
  • 92: Unused
  • 93: Unused
  • 94: Unused
  • 95: Unused
  • 96: Unused
  • 97: Unused

Advanced Pads (Multi)[]

  • 2710: Unused
  • 2711: Electronic Door #1
  • 2712: Electronic Door #2
  • 2713: Electronic Door #3
  • 2714: Electronic Door #4
  • 2715: Electronic Door #5

Trivia[]

  • The real life Arecibo Observatory no longer exist. On December 1st, 2020, its telescope collapsed after withstanding many years of hurricanes, earthquakes, and an ever shrinking budget leading to a lack of maintenance, still seeing active use in radio astrology until its very last day.
  • The Cradle is based on the now-discontinued Arecibo Observatory, the world's largest radio telescope until 2016. The most obvious change is that the Goldeneye Cradle has three walkways extending from the tops of the support towers, while the real antenna has only one which extends from the base of the north tower to the central platform. This is presumably a change made for the cut multiplayer version of the map, as the two additional walkways have little function in singleplayer (guards spawn here and run to the main portion of the structure).
  • The lower platform in the movie is further down and the platform at the base too small to stand up on; these were changed in the game due to engine limits in the former case and the need to have a final confrontation in the latter.
  • The Cradle was originally supposed to have a multiplayer variant, but it was cut because of the performance issues. It can still be accessed through a Gameshark.
  • In the Goldeneye movie, Alec is trying to catch up with Bond, while in the game Bond is chasing Alec.
  • Also, in the movie version only Bond and Trevelyan are present on the actual antenna, while in the game, there are bodyguards trying to stop Bond.
  • In the game, it is not possible to see the ground. In multiplayer, if the player falls off the platform, they will fall to the "ground", which is really the bottom of the skybox.
  • The Cradle makes an appearance in Goldeneye: Rogue Agent as a multiplayer level, called Critical.
  • In the level, Trevelyan does not take damage, unless he stops and starts shooting at you. However, In some cases, shooting him may not inflict damage on him, and he will start running again. In this case, if you shoot him again, he will actually take damage, and it will be seen and heard and says his speech text.

Navigation[]

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)

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