For the level in the 2010 video game, see Dam (2010).

Overview of the Byelomorye dam, as seen in one of the mission's introductions. This same shot was used to create its mission select photo.

The Byelomorye dam serves as the setting for the first part of Bond's first mission in GoldenEye. It is home to a Soviet military outpost, which protects the chemical warfare facility located at the dam's base.

Overview[edit | edit source]

The area surrounding the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam; it leads to a hidden underground computer station where the records of the facility's transactions are stored on two mainframes.

The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. Guards are stationed all throughout the area surrounding and within the dam, most are stationary but a few have patrol routes.

Theme Song[edit | edit source]


Goldeneye 007 (Music) - Dam

The Dam music.

Weapons[edit | edit source]

Silenced PP7 (Given By Default)

DD44 Dostovei (Russian Commandant)

KF7 Soviet (Siberian Guards (Arkangelsk) and Russian Soldiers)

Sniper Rifle (Found in The Guard Tower)

Gadgets[edit | edit source]

Covert Modem (Given By Default)

Enemies[edit | edit source]

Siberian Guard (Arkangelsk)

Russian Soldier

Russian Commandant

Autogun (Drone Gun) (Dam Island) (No function)

Trivia[edit | edit source]

  • While the level has no counterpart in the film (which starts immediately with Bond's running across the Dam and then bungee jumping), it is possibly roughly based on beginning part in the Bond novel Operation GoldenEye, which features a violent confrontation prior to Bond reaching the top of the dam.
  • The first area of the map is remade more or less exactly in the Wii Re-Imagining and Reloaded versions.
  • It was originally planned that Bond had to ride the truck through the earlier checkpoints as a rail-shooting section (like Japanese Virtua Cop). This was eventually "implemented" into the Wii re-imagining.
  • The aforementioned truck ride takes place partly inside a closed tunnel. Though short, it also is referenced in the DS Version, after the ADS Tutorial. The tunnel then leads to two gates with a panel that needs to be activated to open that gate. Only one of the gates can be opened at once, referencing the gate that Bond and the truck go through in the N64 version.
  • The crates in the Dam itself contain KF7 Soviets, however these crates will explode after destruction.
  • The first level of TimeSplitters 2 was also based around a Russian dam; the company that developed the game, Free Radical Design, consisted largely of former employees of Rare who had worked on GoldenEye 007, and the dam level was included as a reference or homage to the Nintendo 64 game.
  • The Russian Commandant was originally planned to be Bond's contact, and would provide him something. Perhaps a key for the lock.
  • The X Track was to be used for this mission, but it was removed for unknown reasons.

Glitches[edit | edit source]

  1. You can shoot through the locked gate leading up to the dam, using the sniper rifle, and the guards won't follow you.
  2. Dam is the only singleplayer level where it is possible to trigger the infamous "paintbrush" glitch. To do this, the player must be unarmed when picking up the Sniper Rifle, then cycle back to unarmed again. If done correctly, this will result in a paintbrush-like object appearing instead of the rifle stock. This is actually Bond's arm in mission like Frigate, oriented like the sniper rifle stock.

Navigation[edit | edit source]

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)

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