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*It was originally planned that the player would ride the truck through the earlier checkpoints as a rail-shooting section. This was eventually implemented in the Wii re-imagining.
 
*It was originally planned that the player would ride the truck through the earlier checkpoints as a rail-shooting section. This was eventually implemented in the Wii re-imagining.
 
*The crates in the second area spawn [[KF7 Soviet]]s when destroyed.
 
*The crates in the second area spawn [[KF7 Soviet]]s when destroyed.
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==Navigation==
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{{SPLevels}}
 
[[Category:Locations]]
 
[[Category:Locations]]
 
[[Category:Levels]]
 
[[Category:Levels]]

Revision as of 12:14, 16 December 2014


For the level in the 2010 video game, see Dam (2010).

Dam

Overview of the Byelomorye dam, as seen in one of the mission's introductions. This same shot was used to create its mission select photo.

The Byelomorye dam serves as the setting for the first part of Bond's first mission in GoldenEye. It is home to a Soviet military outpost, which protects the chemical warfare facility located at the dam's base. The area surrounding the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam; it leads to a hidden underground computer station where the records of the facility's transactions are stored on two mainframes.

The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. Guards are stationed all throughout the area surrounding and within the dam, most are stationary but a few have patrol routes.

Goldeneye_007_(Music)_-_Dam

Goldeneye 007 (Music) - Dam

The Dam music.

The Island

Dam Island

The island.

The island (also known as GoldenIsland) sits out across the lake from the dam and can easily be seen through the fog from any place on the dam. It served as a source of mystery for many players until a no clipping GameShark code was hacked that allowed Bond to walk out to the island.

The island has a lone guard tower, unique from the other two styles found in the stage, and a heavy gun emplacement that is part of the stage's background, rather than an object. The GoldenEye Setup Editor reveals that a path network had been in place on the island at one point and a preset still exists for an additional alarm. The island most likely never got beyond the planning stage and only serves as additional detail in the final game.

The island would have been accessed from the docks at the back of the dam; an unused Soviet boat object can be found in the game and a preset exists for its placement at the docks. It is unknown if Bond would have controlled the boat on his trip to the island or if it would have taken him across the water automatically.



"There was talk about being able to drive a boat there, but we never got around to implementing the boat… Development was very freeform and unplanned back then – some things made it in and some didn’t. We really were working out how to do everything as we went along."

-Mark Edmonds, in an interview with MundoRare.




"There was no real objective as such – if I did it today I’d probably have a control for an open water outlet pipe that was blocking Bond’s bungie jump there, so you’d have to go there to turn off the water. I think the original plan was to have a building over there to go and investigate, with armour as a reward. That would have meant a boat ride needed to be coded in, and some of the scenery had gaps in when viewed from the island, so it was too much work. The Dam was one of the more technically difficult levels to get working – Martin ended up hard-coding the chunks of background into the game to get it to turn off scenery correctly and it took him ages!"

-Duncan Botwood, in an interview with MundoRare.



Enemies

Siberian Guard (Arkangelsk)

Russian Soldier

Russian Commandant

Technical

Intro Block

01 Spawn Point

  • 00 (Set #00): 0021
  • 01 (Set #01): 008C
  • 02 (Set #02): 010E

01 Start Weapon

00 (Set #00)
  • Left Hand: No Weapon
  • Right Hand: $05 PP7 (silenced)
01 (Set #00)
  • Left Hand: No Weapon
  • Right Hand: $2F Bug [Covert Modem]
02 (Set #01)
  • Left Hand: No Weapon
  • Right Hand: $08 KF7 Soviet
03 (Set #01)
  • Left Hand: No Weapon
  • Right Hand: $2F Bug [Covert Modem]
04 (Set #02)
  • Left Hand: No Weapon
  • Right Hand: $11 Sniper Rifle

02 Start Ammo

00 (Set #00)
  • Type: $01 Pistol Ammo
  • Amount: $64 (100)
01 (Set $00)
  • Type: $14 Bugs [Covert Modem]
  • Amount: $01 (1)
02 (Set #01)
  • Type: $02 Rifle Ammo
  • Amount: $64 (100)
03 (Set #01)
  • Type: $02 Bugs [Covert Modems]
  • Amount: $01 (1)
04 (Set #02)
  • Type: $02 Rifle Ammo
  • Amount: $64 (100)

03 Step In Swirling Intro Camera

04 Intro Animation

N/A

05 Character/Cuff

$03 Boiler Bond

06 Intro Camera

07 Set Watch Time

Hours: 0000000B (11)
Minutes: 0000001E (30)

08 Credit Offset

N/A

Trivia

  • While the level has no counterpart in the film (which starts immediately with Bond's bungee jump), it is possibly based on the novelization which features a violent confrontation prior to Bond reaching the top of the dam.
  • Dam is the only singleplayer level where it is possible to trigger the "paintbrush" glitch. To do this, the player must be unarmed when picking up the Sniper Rifle, then cycle back to unarmed again. If done correctly, this will result in a paintbrush-like object appearing instead of the rifle stock. This is actually Bond's arm, oriented like the sniper rifle stock.
  • The first area of the map is remade more or less exactly in the Wii game and GoldenEye 007: Reloaded.
  • It was originally planned that the player would ride the truck through the earlier checkpoints as a rail-shooting section. This was eventually implemented in the Wii re-imagining.
  • The crates in the second area spawn KF7 Soviets when destroyed.

Navigation

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)