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{{Level|N/A|[[Facility]]}}
<div style="clear: {{{clear|right}}}; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: transparent;">[[Image:Dam.png]]</div>
 
  +
''For the level in the 2010 video game, see [[Dam (2010)]].''
  +
[[Image:Dam.png|thumb|160px|Overview of the Byelomorye dam, as seen in one of the mission's [[introduction]]s. This same shot was used to create its mission select photo.]]
   
The [[Byelomorye Dam|Byelomorye dam]] serves as the setting for the first part of Bond's first mission in GoldenEye. It is a Russian military outpost protecting the [[Chemical Warfare Facility|chemical warfare facility]] located at its base. The area surround the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam, it leads to a hidden underground computer station where records of the facility's transactions are stored on two mainframes.
+
The [[Byelomorye Dam|Byelomorye dam]] serves as the setting for the first part of Bond's first mission in GoldenEye. It is home to a Soviet military outpost, which protects the [[Chemical Warfare Facility|chemical warfare facility]] located at the dam's base. The area surrounding the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam; it leads to a hidden underground computer station where the records of the facility's transactions are stored on two mainframes.
   
The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. [[Guard]]s are stationed all throughout the area surrounding the dam.
+
The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. Guards are stationed all throughout the area surrounding and within the dam, most are stationary but a few have patrol routes.[[File:Goldeneye 007 (Music) - Dam|thumb|272px|right|The Dam music.]]
   
==The Island==
+
===The Island===
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[[Image:Dam_Island.png|thumb|160px|The island.]]
<div style="clear: {{{clear|right}}}; margin-bottom: .5em; float: right; padding: .5em 0 .8em 1.4em; background: transparent;">[[Image:Dam Island.png]]</div>
 
The island sits out across the lake from the dam and can easily be seen through the [[fog]] from any place on the dam. It served as a source of mystery for many players until a no clipping GameShark code was hacked that allowed Bond to walk out to the island. The island has a lone guard tower, unique from the other two styles found in the stage, and a heavy gun emplacement that is part of the stage's background, rather than an object. The [[Goldeneye Setup Editor]] reveals that a [[path network]] had been in place on the island at one point and a preset still exists for an additional alarm. The island most likely never got beyond the planning stage and only serves as additional detail in the final game.
+
'''The island''' (also known as GoldenIsland) sits out across the lake from the dam and can easily be seen through the [[fog]] from any place on the dam. It served as a source of mystery for many players until a no clipping GameShark code was hacked that allowed Bond to walk out to the island.
   
  +
The island has a lone guard tower, unique from the other two styles found in the stage, and a heavy gun emplacement that is part of the stage's background, rather than an object. The [[GoldenEye Setup Editor]] reveals that a [[path network]] had been in place on the island at one point and a [[preset]] still exists for an additional alarm. The island most likely never got beyond the planning stage and only serves as additional detail in the final game.
The island would have been accessed from the docks at the back of the dam, an unused Soviet boat object can be found in the game and a preset exists for its placement at the docks. It is unknown if Bond would have controlled the boat on his trip to the island or if it would have taken him across the water automatically.
 
   
 
The island would have been accessed from the docks at the back of the dam; an unused Soviet boat object can be found in the game and a preset exists for its placement at the docks. It is unknown if Bond would have controlled the boat on his trip to the island or if it would have taken him across the water automatically.
<blockquote>"There was talk about being able to drive a boat there, but we never got around to implementing the boat… Development was very freeform and unplanned back then – some things made it in and some didn’t. We really were working out how to do everything as we went along."</blockquote> -Mark Edmonds, in an interview with [[MundoRare]].
 
   
   
<blockquote>"There was no real objective as such – if I did it today I’d probably have a control for an open water outlet pipe that was blocking Bond’s bungie jump there, so you’d have to go there to turn off the water. I think the original plan was to have a building over there to go and investigate, with armour as a reward. That would have meant a boat ride needed to be coded in, and some of the scenery had gaps in when viewed from the island, so it was too much work. The Dam was one of the more technically difficult levels to get working – Martin ended up hard-coding the chunks of background into the game to get it to turn off scenery correctly and it took him ages!"</blockquote> -Duncan Botwood, in an interview with [[MundoRare]].
 
   
==Prototype Textfile==
 
[[SubDrag]] discovered a Dam textfile in [[Perfect Dark]] that has several differences from the one in the final version of GoldenEye. Interestingly, none of the strings for the mission select briefing are in the file, only the ones used by the [[watch menu]]. There is also no text for object interactions, nor the rename strings for the [[covert modem]]. The complete text file is reproduced below.
 
   
   
 
<blockquote>"There was talk about being able to drive a boat there, but we never got around to implementing the boat… Development was very freeform and unplanned back then – some things made it in and some didn’t. We really were working out how to do everything as we went along."</blockquote>
:B Y E L O M O R Y E &nbsp;D A M
 
   
  +
-Mark Edmonds, in an interview with [http://www.mundorare.com/ MundoRare].
:mi6 has confirmed the existence of a secret chemical warfare facility at the arkhangelsk dam, ussr. its heavily guarded location and workings are a cause for major concern. nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. this facility should be destroyed without prejudice.
 
   
:the area around the dam is well defended against a full scale military attack but they won't be expecting a lone agent. i've looked at the recon reports and decided that the easiest way to gain entrance to the weapons factory will be to bungee jump down the face of the dam. safe and simple. just throw yourself off the top and remember to look before you leap old chap.
 
   
:information concerning shipping and contacts is stored on a computer system in a secret ops room within the dam.with this covert modem connected to their satellite link we can intercept this data when a backup is carried out.
 
   
:hardly a lover's leap, james. be careful though, i hate to think of you falling for anyone else.
 
   
:neutralize all alarms
 
   
:install covert modem
 
   
:intercept data backup
 
   
 
<blockquote>"There was no real objective as such – if I did it today I’d probably have a control for an open water outlet pipe that was blocking Bond’s bungie jump there, so you’d have to go there to turn off the water. I think the original plan was to have a building over there to go and investigate, with armour as a reward. That would have meant a boat ride needed to be coded in, and some of the scenery had gaps in when viewed from the island, so it was too much work. The Dam was one of the more technically difficult levels to get working – Martin ended up hard-coding the chunks of background into the game to get it to turn off scenery correctly and it took him ages!"</blockquote>
:bungee jump from platform
 
   
  +
-Duncan Botwood, in an interview with [http://www.mundorare.com/ MundoRare].
:Byelomorye Dam, Archangel, USSR
 
   
   
For comparison, the final version's text file follows.
 
   
  +
== Weapons ==
  +
[[Silenced PP7]]
   
  +
[[DD44 Dostovei]]
:MI6 has confirmed the existence of a secret chemical warfare facility at the Byelomorye dam, USSR. Its heavily guarded location and workings are a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumored. This facility should be destroyed with extreme prejudice.
 
   
  +
[[KF7 Soviet]]
:The area around the dam is well defended against full scale military attack but a lone agent stands a much better chance. The easiest way to gain entrance to the weapons factory will be to get down the face of the dam.
 
:Q had an idea about that.
 
   
  +
[[Sniper Rifle]]
:Information concerning shipping and contacts is stored on a computer system in a secret ops room within the dam. With this covert modem connected to their satellite link we can intercept the data when a backup is carried out.
 
:As for getting down the dam, use the bungee rope. At the bottom of the jump, use the piton gun. Simple.
 
   
  +
== Gadgets ==
:Hardly a lover's leap, James. Be careful though, I hate to think of you falling for anyone else.
 
  +
[[Covert Modem]]
   
  +
==Enemies==
:Neutralize all alarms
 
  +
[[Siberian Guard (Arkangelsk)]]
   
  +
[[Russian Soldier]]
:Install covert modem
 
   
  +
[[Russian Commandant]]
:Intercept data backup
 
   
  +
[[Drone Gun]] (No function)
:Bungee jump from platform
 
   
  +
==Technical==
:Covert modem installed.
 
  +
===Intro Block===
  +
====01 Spawn Point====
  +
*'''00 (Set #00):''' 0021
  +
*'''01 (Set #01):''' 008C
  +
*'''02 (Set #02):''' 010E
  +
====01 Start Weapon====
  +
:'''00 (Set #00)'''
  +
:*Left Hand: No Weapon
  +
:*Right Hand: $05 PP7 (silenced)
  +
:'''01 (Set #00)'''
  +
:*Left Hand: No Weapon
  +
:*Right Hand: $2F Bug [Covert Modem]
  +
:'''02 (Set #01)'''
  +
:*Left Hand: No Weapon
  +
:*Right Hand: $08 KF7 Soviet
  +
:'''03 (Set #01)'''
  +
:*Left Hand: No Weapon
  +
:*Right Hand: $2F Bug [Covert Modem]
  +
:'''04 (Set #02)'''
  +
:*Left Hand: No Weapon
  +
:*Right Hand: $11 Sniper Rifle
  +
====02 Start Ammo====
  +
:'''00 (Set #00)'''
  +
:*Type: $01 Pistol Ammo
  +
:*Amount: $64 (100)
  +
:'''01 (Set $00)'''
  +
:*Type: $14 Bugs [Covert Modem]
  +
:*Amount: $01 (1)
  +
:'''02 (Set #01)'''
  +
:*Type: $02 Rifle Ammo
  +
:*Amount: $64 (100)
  +
:'''03 (Set #01)'''
  +
:*Type: $02 Bugs [Covert Modems]
  +
:*Amount: $01 (1)
  +
:'''04 (Set #02)'''
  +
:*Type: $02 Rifle Ammo
  +
:*Amount: $64 (100)
  +
====03 Step In Swirling Intro Camera====
  +
====04 Intro Animation====
  +
:N/A
  +
====05 Character/Cuff====
  +
:$03 Boiler Bond
  +
====06 Intro Camera====
  +
====07 Set Watch Time====
  +
:'''Hours:''' 0000000B (11)
  +
:'''Minutes:''' 0000001E (30)
  +
====08 Credit Offset====
  +
:N/A
   
  +
==Trivia==
:Off-site data backup initiated.
 
  +
*While the level has no counterpart in the film (which starts immediately with Bond's bungee jump), it is possibly based on the novelization which features a violent confrontation prior to Bond reaching the top of the dam.
  +
*Dam is the only singleplayer level where it is possible to trigger the "paintbrush" glitch. To do this, the player must be unarmed when picking up the [[Sniper Rifle]], then cycle back to unarmed again. If done correctly, this will result in a paintbrush-like object appearing instead of the rifle stock. This is actually Bond's arm, oriented like the sniper rifle stock.
  +
*The first area of the map is remade more or less exactly in [[GoldenEye 007 (Nintendo Wii)|the Wii game]] and ''[[GoldenEye 007: Reloaded]]''.
  +
*It was originally planned that the player would ride the truck through the earlier checkpoints as a rail-shooting section. This was eventually implemented in the Wii re-imagining.
  +
*The aforementioned truck ride takes place partly inside a closed tunnel. Though short, it also is referenced in the [[GoldenEye 007 (Nintendo DS)|DS Version]], after the ADS Tutorial. The tunnel then leads to two gates with a panel that needs to be activated to open that gate. Only one of the gates can be opened at once, referencing the gate that Bond and the truck go through in the [[GoldenEye 007 (Nintendo 64)|N64 version.]]
  +
*The crates in the second area spawn [[KF7 Soviet|KF7 Soviets]] when destroyed.
  +
*The first level of ''[https://timesplitters.wikia.com/wiki/TimeSplitters_2 TimeSplitters 2]'' was also based around a Russian dam; the company that developed the game, Free Radical Design, consisted largely of former employees of Rare who had worked on ''GoldenEye 007'', and the dam level was included as a reference or homage to the Nintendo 64 game.
   
  +
==Navigation==
:Off-site data backup completed.
 
  +
{{SPLevels}}
 
  +
[[Category:Locations]]
:... backup failed.
 
  +
[[Category:Levels]]
 
:Main computer systems damaged.
 
:Operational data lost.
 
 
:Covert modem not installed.
 
:Data cannot be intercepted by MI6!
 
 
:Satellite communications link destroyed.
 
:Data cannot be intercepted by MI6!
 
 
:Security gate A closing
 
:- please wait...
 
 
:Security gate B closing
 
:- please wait...
 
 
:B Y E L O M O R Y E &nbsp;D A M
 
 
:mi6 has confirmed the existence of a secret chemical warfare facility at the byelomorye dam, ussr. its heavily guarded location and workings are a cause for major concern. nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumored. this facility should be destroyed with extreme prejudice.
 
 
:the area around the dam is well defended against a full scale military attack but a lone agent stands a much better chance.the easiest way to gain entrance to the weapons factory will be to get down the face of the dam.
 
:q had an idea about that.
 
 
:information concerning shipping and contacts is stored on a computer system in a secret ops room within the dam. with this covert modem connected to their satellite link we can intercept the data when a backup is carried out.
 
:as for getting down the dam, use the bungee rope. at the bottom of the jump, use the piton gun. simple.
 
 
:hardly a lover's leap, james. be careful though, i hate to think of you falling for anyone else.
 
 
:neutralize all alarms
 
 
:install covert modem
 
 
:intercept data backup
 
 
:bungee jump from platform
 
 
:Byelomorye Dam, Arkangelsk, USSR
 
 
:Nine years ago
 
 
:&nbsp;
 
 
:covert modem
 
 
:covert modem
 
 
:covert modem
 
 
:Picked up a covert modem.
 
 
:Covert modem incorrectly installed.
 

Revision as of 06:50, 25 August 2018


For the level in the 2010 video game, see Dam (2010).

Dam

Overview of the Byelomorye dam, as seen in one of the mission's introductions. This same shot was used to create its mission select photo.

The Byelomorye dam serves as the setting for the first part of Bond's first mission in GoldenEye. It is home to a Soviet military outpost, which protects the chemical warfare facility located at the dam's base. The area surrounding the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam; it leads to a hidden underground computer station where the records of the facility's transactions are stored on two mainframes.

The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. Guards are stationed all throughout the area surrounding and within the dam, most are stationary but a few have patrol routes.

Goldeneye_007_(Music)_-_Dam

Goldeneye 007 (Music) - Dam

The Dam music.

The Island

Dam Island

The island.

The island (also known as GoldenIsland) sits out across the lake from the dam and can easily be seen through the fog from any place on the dam. It served as a source of mystery for many players until a no clipping GameShark code was hacked that allowed Bond to walk out to the island.

The island has a lone guard tower, unique from the other two styles found in the stage, and a heavy gun emplacement that is part of the stage's background, rather than an object. The GoldenEye Setup Editor reveals that a path network had been in place on the island at one point and a preset still exists for an additional alarm. The island most likely never got beyond the planning stage and only serves as additional detail in the final game.

The island would have been accessed from the docks at the back of the dam; an unused Soviet boat object can be found in the game and a preset exists for its placement at the docks. It is unknown if Bond would have controlled the boat on his trip to the island or if it would have taken him across the water automatically.



"There was talk about being able to drive a boat there, but we never got around to implementing the boat… Development was very freeform and unplanned back then – some things made it in and some didn’t. We really were working out how to do everything as we went along."

-Mark Edmonds, in an interview with MundoRare.




"There was no real objective as such – if I did it today I’d probably have a control for an open water outlet pipe that was blocking Bond’s bungie jump there, so you’d have to go there to turn off the water. I think the original plan was to have a building over there to go and investigate, with armour as a reward. That would have meant a boat ride needed to be coded in, and some of the scenery had gaps in when viewed from the island, so it was too much work. The Dam was one of the more technically difficult levels to get working – Martin ended up hard-coding the chunks of background into the game to get it to turn off scenery correctly and it took him ages!"

-Duncan Botwood, in an interview with MundoRare.


Weapons

Silenced PP7

DD44 Dostovei

KF7 Soviet

Sniper Rifle

Gadgets

Covert Modem

Enemies

Siberian Guard (Arkangelsk)

Russian Soldier

Russian Commandant

Drone Gun (No function)

Technical

Intro Block

01 Spawn Point

  • 00 (Set #00): 0021
  • 01 (Set #01): 008C
  • 02 (Set #02): 010E

01 Start Weapon

00 (Set #00)
  • Left Hand: No Weapon
  • Right Hand: $05 PP7 (silenced)
01 (Set #00)
  • Left Hand: No Weapon
  • Right Hand: $2F Bug [Covert Modem]
02 (Set #01)
  • Left Hand: No Weapon
  • Right Hand: $08 KF7 Soviet
03 (Set #01)
  • Left Hand: No Weapon
  • Right Hand: $2F Bug [Covert Modem]
04 (Set #02)
  • Left Hand: No Weapon
  • Right Hand: $11 Sniper Rifle

02 Start Ammo

00 (Set #00)
  • Type: $01 Pistol Ammo
  • Amount: $64 (100)
01 (Set $00)
  • Type: $14 Bugs [Covert Modem]
  • Amount: $01 (1)
02 (Set #01)
  • Type: $02 Rifle Ammo
  • Amount: $64 (100)
03 (Set #01)
  • Type: $02 Bugs [Covert Modems]
  • Amount: $01 (1)
04 (Set #02)
  • Type: $02 Rifle Ammo
  • Amount: $64 (100)

03 Step In Swirling Intro Camera

04 Intro Animation

N/A

05 Character/Cuff

$03 Boiler Bond

06 Intro Camera

07 Set Watch Time

Hours: 0000000B (11)
Minutes: 0000001E (30)

08 Credit Offset

N/A

Trivia

  • While the level has no counterpart in the film (which starts immediately with Bond's bungee jump), it is possibly based on the novelization which features a violent confrontation prior to Bond reaching the top of the dam.
  • Dam is the only singleplayer level where it is possible to trigger the "paintbrush" glitch. To do this, the player must be unarmed when picking up the Sniper Rifle, then cycle back to unarmed again. If done correctly, this will result in a paintbrush-like object appearing instead of the rifle stock. This is actually Bond's arm, oriented like the sniper rifle stock.
  • The first area of the map is remade more or less exactly in the Wii game and GoldenEye 007: Reloaded.
  • It was originally planned that the player would ride the truck through the earlier checkpoints as a rail-shooting section. This was eventually implemented in the Wii re-imagining.
  • The aforementioned truck ride takes place partly inside a closed tunnel. Though short, it also is referenced in the DS Version, after the ADS Tutorial. The tunnel then leads to two gates with a panel that needs to be activated to open that gate. Only one of the gates can be opened at once, referencing the gate that Bond and the truck go through in the N64 version.
  • The crates in the second area spawn KF7 Soviets when destroyed.
  • The first level of TimeSplitters 2 was also based around a Russian dam; the company that developed the game, Free Radical Design, consisted largely of former employees of Rare who had worked on GoldenEye 007, and the dam level was included as a reference or homage to the Nintendo 64 game.

Navigation

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)