GoldenEye Wiki
m (Thumbnailed screenshots.)
(Clearified that the "violent confrontation" before Bond reached the top of the dam took place in the novelization of the film adapted by John Gardner (the literary Bond writer in the 80s and 90s). There's no "Operation GoldenEye" novel. Ian Fleming did participate in an "Operation GoldenEye" during WW2 but had nothing to do with the events of the 1995 movie (and the games).)
Tag: Visual edit
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{{Level|N/A|[[Facility]]}}
[[Image:Dam.png|thumb|160px|Overview of the Byelomorye dam, as seen in one of the mission's [[introduction]]s. This same shot was used to create its mission select photo.]]
 
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''For the level in the 2010 video game, see [[Dam (2010)]].''
 
[[Image:Dam.png|thumb|320x320px|Overview of the Byelomorye dam, as seen in one of the mission's introductions. This same shot was used to create its mission select photo.]]
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[[File:Dam XBLA.png|thumb|Overview of Dam from one of the mission introductions on the XBLA version of the game.]]
   
The [[Byelomorye Dam|Byelomorye dam]] serves as the setting for the first part of Bond's first mission in GoldenEye. It is a Russian military outpost protecting the [[Chemical Warfare Facility|chemical warfare facility]] located at its base. The area surround the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam, it leads to a hidden underground computer station where records of the facility's transactions are stored on two mainframes.
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'''Dam''' is a level in [[GoldenEye 007 (Nintendo 64)|GoldenEye 007]]. It is located at the Byelomorye dam, which serves as the setting for the first part of Bond's first mission in GoldenEye. It is home to a Soviet military outpost, which protects the [[Chemical Warfare Facility|chemical warfare facility]] located at the dam's base.
   
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=== Overview ===
The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. [[Guard]]s are stationed all throughout the area surrounding the dam.
 
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The area surrounding the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and [[Dam Island|a small island]] sits out across the water. A storm drain runs through the dam; it leads to a hidden underground computer station where the records of the facility's transactions are stored on two mainframes.
   
 
The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. Guards are stationed all throughout the area surrounding and within the dam, most are stationary but a few have patrol routes.
==The Island==
 
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== Theme Song ==
[[Image:Dam_Island.png|thumb|160px|The island.]]
 
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[[File:Goldeneye 007 (Music) - Dam|thumb|272px|The Dam music.|left]]
The island sits out across the lake from the dam and can easily be seen through the [[fog]] from any place on the dam. It served as a source of mystery for many players until a no clipping GameShark code was hacked that allowed Bond to walk out to the island. The island has a lone guard tower, unique from the other two styles found in the stage, and a heavy gun emplacement that is part of the stage's background, rather than an object. The [[GoldenEye Setup Editor]] reveals that a [[path network]] had been in place on the island at one point and a preset still exists for an additional alarm. The island most likely never got beyond the planning stage and only serves as additional detail in the final game.
 
   
The island would have been accessed from the docks at the back of the dam, an unused Soviet boat object can be found in the game and a preset exists for its placement at the docks. It is unknown if Bond would have controlled the boat on his trip to the island or if it would have taken him across the water automatically.
 
   
<blockquote>"There was talk about being able to drive a boat there, but we never got around to implementing the boat… Development was very freeform and unplanned back then – some things made it in and some didn’t. We really were working out how to do everything as we went along."</blockquote> -Mark Edmonds, in an interview with [[MundoRare]].
 
   
   
<blockquote>"There was no real objective as such – if I did it today I’d probably have a control for an open water outlet pipe that was blocking Bond’s bungie jump there, so you’d have to go there to turn off the water. I think the original plan was to have a building over there to go and investigate, with armour as a reward. That would have meant a boat ride needed to be coded in, and some of the scenery had gaps in when viewed from the island, so it was too much work. The Dam was one of the more technically difficult levels to get working – Martin ended up hard-coding the chunks of background into the game to get it to turn off scenery correctly and it took him ages!"</blockquote> -Duncan Botwood, in an interview with [[MundoRare]].
 
   
==Prerelease Textfile==
 
[[SubDrag]] discovered a Dam textfile in [[Perfect Dark]] that has several differences from the one in the final version of GoldenEye. Interestingly, none of the strings for the mission select briefing are in the file, only the ones used by the [[watch menu]]. There is also no text for object interactions, nor the rename strings for the [[covert modem]]. The complete text file is reproduced below.
 
   
   
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<br />
:B Y E L O M O R Y E &nbsp;D A M
 
   
:mi6 has confirmed the existence of a secret chemical warfare facility at the arkhangelsk dam, ussr. its heavily guarded location and workings are a cause for major concern. nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumoured. this facility should be destroyed without prejudice.
 
   
:the area around the dam is well defended against a full scale military attack but they won't be expecting a lone agent. i've looked at the recon reports and decided that the easiest way to gain entrance to the weapons factory will be to bungee jump down the face of the dam. safe and simple. just throw yourself off the top and remember to look before you leap old chap.
 
   
:information concerning shipping and contacts is stored on a computer system in a secret ops room within the dam.with this covert modem connected to their satellite link we can intercept this data when a backup is carried out.
 
   
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== Weapons ==
:hardly a lover's leap, james. be careful though, i hate to think of you falling for anyone else.
 
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[[Silenced PP7]] (Given By Default)
   
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[[DD44 Dostovei]] ([[Russian Commandant]])
:neutralize all alarms
 
   
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[[KF7 Soviet]] ([[Siberian Guard (Arkangelsk)|Siberian Guards (Arkangelsk)]] and [[Russian Soldier|Russian Soldiers]])
:install covert modem
 
   
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[[Sniper Rifle]] (Found in The Guard Tower)
:intercept data backup
 
   
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== Gadgets ==
:bungee jump from platform
 
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[[Covert Modem]] (Given By Default)
   
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==Enemies==
:Byelomorye Dam, Archangel, USSR
 
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[[Siberian Guard (Arkangelsk)]]
   
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[[Russian Soldier]]
   
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[[Russian Commandant]]
For comparison, the final version's text file follows.
 
   
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[[Autogun]] (Drone Gun) (Dam Island) (No function)
   
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==Trivia==
:MI6 has confirmed the existence of a secret chemical warfare facility at the Byelomorye dam, USSR. Its heavily guarded location and workings are a cause for major concern. Nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumored. This facility should be destroyed with extreme prejudice.
 
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*While the level has no counterpart in the film (which starts immediately with Bond's running across the Dam and then bungee jumping), it is possibly roughly based on beginning part in the novelization of the film, written by John Gardner and based on early drafts of the screenplay by Michael France, Jeffrey Caine and Bruce Feirstein, which features a violent confrontation prior to Bond reaching the top of the dam.
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*The first area of the map is remade more or less exactly in [[GoldenEye 007 (Nintendo Wii)|the Wii Re-Imagining]] and [[GoldenEye 007: Reloaded|Reloaded]] versions.
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*It was originally planned that Bond had to ride the truck through the earlier checkpoints as a rail-shooting section (like Japanese [[Wikipedia:Virtua Cop|Virtua Cop]]). This was eventually "implemented" into the Wii re-imagining.
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*The aforementioned truck ride takes place partly inside a closed tunnel. Though short, it also is referenced in the [[GoldenEye 007 (Nintendo DS)|DS Version]], after the ADS Tutorial. The tunnel then leads to two gates with a panel that needs to be activated to open that gate. Only one of the gates can be opened at once, referencing the gate that Bond and the truck go through in the [[GoldenEye 007 (Nintendo 64)|N64 version.]]
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*The crates in the Dam itself contain [[KF7 Soviet|KF7 Soviets]], however these crates will explode after destruction.
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*The first level of [[Wikipedia:TimeSplitters 2|TimeSplitters 2]] was also based around a Russian dam; the company that developed the game, Free Radical Design, consisted largely of former employees of Rare who had worked on ''GoldenEye 007'', and the dam level was included as a reference or homage to the Nintendo 64 game.
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*The Russian Commandant was originally planned to be Bond's contact, and would provide him something. Perhaps a key for the lock.
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*[[X Track|The X Track]] was to be used for this mission, but it was removed for unknown reasons.
   
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== Glitches ==
:The area around the dam is well defended against full scale military attack but a lone agent stands a much better chance. The easiest way to gain entrance to the weapons factory will be to get down the face of the dam.
 
:Q had an idea about that.
 
   
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# You can shoot through the locked gate leading up to the dam, using the sniper rifle, and the guards won't follow you.
:Information concerning shipping and contacts is stored on a computer system in a secret ops room within the dam. With this covert modem connected to their satellite link we can intercept the data when a backup is carried out.
 
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# Dam is the only singleplayer level where it is possible to trigger the infamous "paintbrush" glitch. To do this, the player must be unarmed when picking up the [[Sniper Rifle]], then cycle back to unarmed again. If done correctly, this will result in a paintbrush-like object appearing instead of the rifle stock. This is actually Bond's arm in mission like [[Frigate]], oriented like the sniper rifle stock.
:As for getting down the dam, use the bungee rope. At the bottom of the jump, use the piton gun. Simple.
 
   
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==Navigation==
:Hardly a lover's leap, James. Be careful though, I hate to think of you falling for anyone else.
 
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{{SPLevels}}
 
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[[Category:Locations]]
:Neutralize all alarms
 
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[[Category:Levels]]
 
:Install covert modem
 
 
:Intercept data backup
 
 
:Bungee jump from platform
 
 
:Covert modem installed.
 
 
:Off-site data backup initiated.
 
 
:Off-site data backup completed.
 
 
:... backup failed.
 
 
:Main computer systems damaged.
 
:Operational data lost.
 
 
:Covert modem not installed.
 
:Data cannot be intercepted by MI6!
 
 
:Satellite communications link destroyed.
 
:Data cannot be intercepted by MI6!
 
 
:Security gate A closing
 
:- please wait...
 
 
:Security gate B closing
 
:- please wait...
 
 
:B Y E L O M O R Y E &nbsp;D A M
 
 
:mi6 has confirmed the existence of a secret chemical warfare facility at the byelomorye dam, ussr. its heavily guarded location and workings are a cause for major concern. nerve gas produced there has been turning up in the hands of hostile regimes around the world and deals with international terrorists have been rumored. this facility should be destroyed with extreme prejudice.
 
 
:the area around the dam is well defended against a full scale military attack but a lone agent stands a much better chance.the easiest way to gain entrance to the weapons factory will be to get down the face of the dam.
 
:q had an idea about that.
 
 
:information concerning shipping and contacts is stored on a computer system in a secret ops room within the dam. with this covert modem connected to their satellite link we can intercept the data when a backup is carried out.
 
:as for getting down the dam, use the bungee rope. at the bottom of the jump, use the piton gun. simple.
 
 
:hardly a lover's leap, james. be careful though, i hate to think of you falling for anyone else.
 
 
:neutralize all alarms
 
 
:install covert modem
 
 
:intercept data backup
 
 
:bungee jump from platform
 
 
:Byelomorye Dam, Arkangelsk, USSR
 
 
:Nine years ago
 
 
:&nbsp;
 
 
:covert modem
 
 
:covert modem
 
 
:covert modem
 
 
:Picked up a covert modem.
 
 
:Covert modem incorrectly installed.
 

Revision as of 00:07, 28 June 2021


For the level in the 2010 video game, see Dam (2010).

Dam

Overview of the Byelomorye dam, as seen in one of the mission's introductions. This same shot was used to create its mission select photo.

Dam XBLA

Overview of Dam from one of the mission introductions on the XBLA version of the game.

Dam is a level in GoldenEye 007. It is located at the Byelomorye dam, which serves as the setting for the first part of Bond's first mission in GoldenEye. It is home to a Soviet military outpost, which protects the chemical warfare facility located at the dam's base.

Overview

The area surrounding the dam is mountainous, Bond must follow a twisting path through the mountains to reach the entrance to the dam. Docks are located on the lake behind the dam, and a small island sits out across the water. A storm drain runs through the dam; it leads to a hidden underground computer station where the records of the facility's transactions are stored on two mainframes.

The area leading up to the dam is heavily protected by guard towers, a pillbox, security gates, and a small security checkpoint. Three guard towers are located on the dam itself and a heavy gun emplacement is located on an island. Guards are stationed all throughout the area surrounding and within the dam, most are stationary but a few have patrol routes.

Theme Song

Goldeneye_007_(Music)_-_Dam

Goldeneye 007 (Music) - Dam

The Dam music.







Weapons

Silenced PP7 (Given By Default)

DD44 Dostovei (Russian Commandant)

KF7 Soviet (Siberian Guards (Arkangelsk) and Russian Soldiers)

Sniper Rifle (Found in The Guard Tower)

Gadgets

Covert Modem (Given By Default)

Enemies

Siberian Guard (Arkangelsk)

Russian Soldier

Russian Commandant

Autogun (Drone Gun) (Dam Island) (No function)

Trivia

  • While the level has no counterpart in the film (which starts immediately with Bond's running across the Dam and then bungee jumping), it is possibly roughly based on beginning part in the novelization of the film, written by John Gardner and based on early drafts of the screenplay by Michael France, Jeffrey Caine and Bruce Feirstein, which features a violent confrontation prior to Bond reaching the top of the dam.
  • The first area of the map is remade more or less exactly in the Wii Re-Imagining and Reloaded versions.
  • It was originally planned that Bond had to ride the truck through the earlier checkpoints as a rail-shooting section (like Japanese Virtua Cop). This was eventually "implemented" into the Wii re-imagining.
  • The aforementioned truck ride takes place partly inside a closed tunnel. Though short, it also is referenced in the DS Version, after the ADS Tutorial. The tunnel then leads to two gates with a panel that needs to be activated to open that gate. Only one of the gates can be opened at once, referencing the gate that Bond and the truck go through in the N64 version.
  • The crates in the Dam itself contain KF7 Soviets, however these crates will explode after destruction.
  • The first level of TimeSplitters 2 was also based around a Russian dam; the company that developed the game, Free Radical Design, consisted largely of former employees of Rare who had worked on GoldenEye 007, and the dam level was included as a reference or homage to the Nintendo 64 game.
  • The Russian Commandant was originally planned to be Bond's contact, and would provide him something. Perhaps a key for the lock.
  • The X Track was to be used for this mission, but it was removed for unknown reasons.

Glitches

  1. You can shoot through the locked gate leading up to the dam, using the sniper rifle, and the guards won't follow you.
  2. Dam is the only singleplayer level where it is possible to trigger the infamous "paintbrush" glitch. To do this, the player must be unarmed when picking up the Sniper Rifle, then cycle back to unarmed again. If done correctly, this will result in a paintbrush-like object appearing instead of the rifle stock. This is actually Bond's arm in mission like Frigate, oriented like the sniper rifle stock.

Navigation

Goldeneye 007 (N64) - Singleplayer Levels
Dam | Facility | Runway | Surface 1 | Bunker 1 | Silo | Frigate | Surface 2 | Bunker 2 | Statue | Archives | Streets | Depot | Train | Jungle | Control | Caverns | Cradle | Aztec (Bonus level) | Egyptian (Bonus level)