GoldenEye Setup Editor Tutorials[edit | edit source]

Action Blocks[edit | edit source]

Objectives[edit | edit source]

This tutorial shows a user how to add objectives, and match them to action blocks.

Cut-scenes[edit | edit source]

This tutorial shows a user how to detect, in action blocks, when an intro scene (swirl around Bond) is finished. It's useful for setting up events once the level is finally started (such as starting guard paths, for example)
This tutorial shows a user how to end a solo level and show a cut-scene.

Guards[edit | edit source]

This tutorial shows a user how to detect if Bond is close to a guard/object, which is very useful for solo levels.
This tutorial shows a user how to have a guard walk to a spot.
This tutorial shows a user how to have a guard kill another guard.
This tutorial shows a user how to make a guard surrender.
This tutorial shows a user how to spawn a guard.
This tutorial shows a user how to "kill" a guard while in a level.
This tutorial shows a user how to have a guard give you an item, similar to Dr. Doak in facility.

Bond Player[edit | edit source]

This tutorial shows a user how to trigger explosions around Bond (similar to Silo shooting a plastique)
This tutorial shows a user how to warp Bond. Note keys/collected items are lost during a warp.

Objects[edit | edit source]

This tutorial shows a user how to trigger in action blocks, blowing up an object.
This tutorial shows a user how to allow a vehicle to use a path.
This tutorial shows a user how to make sure a helicopter placed in a level spins its propeller.
This tutorial shows a user how to open/close doors with action blocks.

Misc[edit | edit source]

This tutorial shows a user how to use counters, which are used to trigger events, such as having a text appear on screen after 100 cycles, a different one after 200 cycles elapsed, etc.
This tutorial shows a user how to use timers in action blocks.
This tutorial shows a user how display text or play a sound.
This tutorial shows a user how to use randomness to his advantage.
This tutorial shows a user how to use alarms to their advantage in action blocks.

IPS Patches[edit | edit source]

Valve Hammer Editor Tutorials[edit | edit source]

Beginners[edit | edit source]

Walks the user through installing and configuring Hammer and other programs needed for making GoldenEye maps with it.
Teaches you the basics of Hammer. Here we'll build a simple two-room map. Demonstrates how to create a room and simple architecture like doors and windows.
Shows how to compile a map in Hammer, use Crafty to export it, and the GoldenEye Setup Editor to import it.
Adds two additional rooms to the example map from the last tutorial and shows how to divide each room into its own map using Hammer.

Miscellaneous[edit | edit source]

DeleD LITE Tutorials[edit | edit source]

  • Beginners Tutorial
Please see this forum thread for the time being.

Gameshark Code Entry[edit | edit source]

Original N64 Console[edit | edit source]

Emulators[edit | edit source]

PJ64[edit | edit source]

1964[edit | edit source]

Mupen64k[edit | edit source]

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