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[[File:Guard_heard_gunfire.png|thumb|A guard with dual [[DD44 Dostovei|DD44 Dostoveis]] running to [[James Bond|Bond]]'s location after hearing gunfire from the DD44 Dosteveis that are being held by Bond.|343x343px]]
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'''Loudness to Guards''' is the likelihood of a stationary [[guard]] to begin running towards [[James Bond|Bond]]'s location after Bond opens fire with either a noisy weapon or after repeatedly and rapidly firing with a silenced weapon. The more shots fired in succession by the player, the more likely a guard in the vicinity is to investigate the source of the gunfire.
[[File:Guard_heard_gunfire.png|thumb|A guard with dual [[Klobb|Klobbs]] jogging to Bond's location after hearing gunfire from the [[KF7 Soviet]].]]
 
Loudness to guards is the likelihood of a stationary guard to begin jogging towards Bond's location after Bond opens fire with either a noisy weapon or after repeatedly and rapidly firing with a silenced weapon. The more shots fired in succession by the player, the more likely a guard in the vicinity is to investigate the source of the gunfire.
 
   
A quiet weapon such as [[Throwing Knives]], the [[PP7 (Silenced)|silenced PP7]] or just simply attacking guards while [[unarmed]] is either less likely or has no chance of causing guards to investigate. Loud weapons such as the [[Shotgun]], the [[Rocket Launcher]] or the [[Klobb]] are more likely to cause guards to investgate the noise. Gunfire from other guards will not cause guards to investigate.
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*<font color="blue">Quiet weapons</font> such as [[Throwing Knives]] or attacking guards while [[unarmed]] is either less likely or has no chance of causing guards to investigate.
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*<font color="green">Silenced weapons</font> like [[Silenced PP7]] or [[Silenced D5K]] will have slightly more chance of causing guards to investigate, but if used correctly, will have very little chance of it.
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*<font color="red">Loud weapons</font> such as the [[KF7 Soviet|KF7]], the [[DD44 Dostovei]] or the [[Klobb]] are more likely to cause guards to investigate the noise. Gunfire from other guards may not cause guards to investigate.
   
==Loudness And Guard Respawning==
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==Loudness And Guard Reappearing==
   
Some stationary guards in various levels use a module in which they will produce a duplicate guard (often with a different [[developers|head]]) in place of themselves to jog to bond's location. These guards will continue to respawn until no more gunfire is heard (but will spawn again if noisy gunfire continues) or if the source guard with the respawn module is either killed or seen by the player, causing no more duplicate guards to spawn from them. These guards will not spawn duplicates if the player has seen the source guard from which the duplicates spawn from, and the guard will instead jog to Bond themselves if gunfire is heard. Levels with good examples of this type of behavior include [[Bunker 2]] and [[Archives]].
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Some stationary guards in various levels may have another guard reappear from their position (often with a different [[developers|head]]) in place of themselves to run to Bond's location. These guards will continue to reappear either until no more gunfire is heard or if the first guard in that position is either killed or seen by Bond, causing no more reappearing guards to appear from their position (Sometimes, however, this may not be an issue and they will still continue to run there to investigate). Levels with good examples of this type of behavior include [[Bunker 2]] and [[Archives]].
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[[Category:Game terms]]
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[[Category:Game information]]

Latest revision as of 01:40, 14 March 2021

Guard heard gunfire

A guard with dual DD44 Dostoveis running to Bond's location after hearing gunfire from the DD44 Dosteveis that are being held by Bond.

Loudness to Guards is the likelihood of a stationary guard to begin running towards Bond's location after Bond opens fire with either a noisy weapon or after repeatedly and rapidly firing with a silenced weapon. The more shots fired in succession by the player, the more likely a guard in the vicinity is to investigate the source of the gunfire.

  • Quiet weapons such as Throwing Knives or attacking guards while unarmed is either less likely or has no chance of causing guards to investigate.
  • Silenced weapons like Silenced PP7 or Silenced D5K will have slightly more chance of causing guards to investigate, but if used correctly, will have very little chance of it.
  • Loud weapons such as the KF7, the DD44 Dostovei or the Klobb are more likely to cause guards to investigate the noise. Gunfire from other guards may not cause guards to investigate.

Loudness And Guard Reappearing

Some stationary guards in various levels may have another guard reappear from their position (often with a different head) in place of themselves to run to Bond's location. These guards will continue to reappear either until no more gunfire is heard or if the first guard in that position is either killed or seen by Bond, causing no more reappearing guards to appear from their position (Sometimes, however, this may not be an issue and they will still continue to run there to investigate). Levels with good examples of this type of behavior include Bunker 2 and Archives.