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GoldenEye 007 has several types of ammunition for different guns, which are documented below. In addition to this maximum, Bond can carry the contents of any equipped weapons. For example: with two RC-P90s, Bond can carry 800+80+80=960 pistol ammo. All of the thrown weapons have one "in the chamber" which raises their maximum by one.

Pistol Ammo[]

Pistol ammo is used by pistols and submachine guns. Bond can carry a maximum of 800 bullets. Note that this ammunition is only called "ammo" when picked up.

Rifle Ammo[]

Rifle ammo is used by assault rifles, and the sniper rifle. Bond can carry a maximum of 400 rounds of this ammo. Note that this ammunition is only called "ammo" when picked up.

Shotgun Cartridges[]

Shotgun cartridges are used by the two shotguns. Bond can carry a maximum of 100 cartridges.

Hand Grenades[]

Bond can carry a maximum of 13 hand grenades.

Rockets[]

Rockets are only used by the rocket launcher. Bond can carry a maximum of 4 rockets.

Remote Mines[]

Bond can carry a maximum of 11 remote mines.

Proximity Mines[]

Bond can carry a maximum of 11 proximity mines.

Timed Mines[]

Bond can carry a maximum of 11 timed mines.

Throwing Knives[]

Bond can carry a maximum of 11 throwing knives.

Grenade Rounds[]

Grenade rounds are only used by the grenade launcher. Bond can carry a maximum of 12 grenade rounds.

Magnum Bullets[]

Magnum bullets are only used by the Cougar Magnum. Bond can carry a maximum of 200 magnum bullets.

Golden Bullets[]

Golden bullets are only used by the Golden Gun. Bond can carry a maximum of 100 golden bullets.

Bugs[]

Bond can carry a maximum of 11 bugs.

GoldenEye Keys[]

Bond can only carry 1 GoldenEye key at a time.

Plastique[]

Bond can carry a maximum of 11 plastic explosives.

Watch Laser Battery[]

The watch laser has a maximum charge of 1000.

Watch Magnet Attract[]

The watch magnet attract has a maximum charge of 10.

Tank Shells[]

Tank shells are only used by the tank. Bond can carry a maximum of 50 tank shells. These can be collected as usual ammo pickups, assigned at the start of a mission, or assigned using the tank itself.

Unused Ammo Types[]

Unused Bullets[]

Presumably, these bullets would've been for one or more of the weapons that use pistol ammo in the final version of the game. It may have been a special type of ammo for submachine guns as in Perfect Dark.

Darts[]

Adds four darts to inventory on collection.

Explosive Pens[]

Explosive Cases[]

Adds one bomb case on collection. Bond can carry a maximum of 2 explosive cases.

Flares[]

Bond can carry a maximum of 8 flares.

Apples[]

Bond can carry a maximum of 6 Apples.

Sticks of Dynamite[]

Micro Cameras[]

Adds a single micro camera to inventory.

Unknown[]

Camera[]

"ID 1B" is assigned to the camera used in Bunker to photograph the main screen and in Silo to photograph the satellite.

Tokens[]

Adds one token to inventory. The token acts as the flag in multiplayer and is used for the scenario "The Living Daylights".

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