GoldenEye Wiki
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===Original Scenarios===
 
===Original Scenarios===
[[Normal]]
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[[Normal (Gameplay Mode)|Normal
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]]
 
:The game ends when either the time allotted has past or a certain number of kills achieved.
 
:The game ends when either the time allotted has past or a certain number of kills achieved.
   
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[[Man with the Golden Gun]]
 
[[Man with the Golden Gun]]
:Kills made with the [[Golden Gun | golden gun]] stay with the gun. The player who holds it gets these points.
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:Kills made with the [[Golden Gun | golden gun]] stay with the gun. The player who holds it gets these points.
   
 
[[You Only Live Twice]]
 
[[You Only Live Twice]]
:Each player only gets two lives. Last player standing wins.
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:Each player only gets two lives. Last player standing wins.
   
 
[[License to Kill]]
 
[[License to Kill]]
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[[Teams]]
 
[[Teams]]
:Two teams compete against each other. Requires either three or four players.
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:Two teams compete against each other. Requires either three or four players.
   
 
===New Scenarios===
 
===New Scenarios===

Revision as of 03:25, 16 August 2010

Multiplayer scenarios are special game modes that can be selected from the multiplayer menu. They can add special scoring rules, play conditions, or fix settings to specific values.

Listed here are all the original scenarios in the game, as well as the known user-created scenarios that are available through cheats or hacking.

Original Scenarios

Normal

The game ends when either the time allotted has past or a certain number of kills achieved.

The Living Daylights (Flag Tag)

The winner is the player who holds the flag the longest.

Man with the Golden Gun

Kills made with the golden gun stay with the gun. The player who holds it gets these points.

You Only Live Twice

Each player only gets two lives. Last player standing wins.

License to Kill

One-hit kill mode.

Teams

Two teams compete against each other. Requires either three or four players.

New Scenarios

Live and Let Die

The player with the longest inning is the victor.

Shaken, Not Stirred

Scoring is based on accuracy and damage dealt. Headshots net the highest score!