The Statue Park in St. Petersburg, commonly called by its short name, "Statue", marks the beginning of Bond's sixth mission. It is a labyrinth of statues, monuments, and other fallen remains of the Soviet Union, along with other debris, such as shipping containers. Bond must first find and meet ex-KGB agent Valentin Zukovsky here, then confront the head of Janus under a statue of Lenin. After the confrontation, he must locate the stolen Pirate helicopter and rescue Natalya before it explodes. His last objective is to recover the helicopter's flight recorder, which is thrown a short distance into the park.
PP7 Special Issue - Given by default
DD44 Dostovei - only held by Mishkin in this mission
Janus Special Forces (will appear after Russian Infantry, and will hold Bond at Gun Point until he becomes unarmed.)
Siberian Guard (St. Petersburg) (Mishkin's men.)
Dimitri Mishkin (if attacked, but instantly results in the mission's failure.)
Alec Trevelyan (You can not kill him, and he must be confronted.)
Statue Park in the game was inspired by a scene in the film, which in turn was inspired by Fallen Monument Park in Moscow.
Statue has a completed multiplayer setup in the final version of the game, but the stage is not available to play normally. The stage suffers from severe slowdown and numerous blackouts in multiplayer, even when limited to two players. It is speculated that Statue was cut due to its dark atmosphere and inability to close off any part of the level to make it smaller for multiplayer. The level also suffers from lags and blackouts while playing; the portalling can be clearly seen, even through the fog.
If the player drops a grenade immediately before walking through the gates (which ends the level) (and once all of the objectives for this level are completed), the cutscene will still play out, except Mishkin and his guards will be blown up midway through and unharmed Bond will continue walking.