The' 'Temple is a multi-player place only. It is supposed to be an old abandoned temple. The wide open arena

Four player in the Temple.

gives the players the ability to easily hit each other and always see each other.

Trivia[edit | edit source]

  • Temple is one of three multiplayer maps from GoldenEye 007 that appear as playable multiplayer levels in Rare's later game Perfect Dark, often described as a spiritual successor to GoldenEye. The others were Complex and Facility (which appeared under the name "Felicity"). While the levels were remodelled with new textures, their layouts remained identical.
  • The Temple is the default level for Multiplayer.
  • The Temple has a door/wall that appears to be lighter than the others, but it doesn't open.
  • If the player chooses Russian Infantry he/she may have a better chance to blend in with the walls.

Map[edit | edit source]

Temple Map

Multiplayer[edit | edit source]

UNDER CONSTRUCTION

Outline[edit | edit source]

Contents[edit | edit source]

  • 5 Respawn Points
  • 8 Weapon Sets
  • Body Armour
  • Flag Tag Token

Pad List[edit | edit source]

Basic Pads[edit | edit source]

  • 00: Weapon #1 (F0)
  • 01: Respawn #1
  • 02: Weapon #3 (F2)
  • 03: Respawn #2
  • 04: Respawn #3
  • 05: Weapon #5 (F4)
  • 06: Weapon #4 (F3)
  • 07: Body Armour
  • 08: Weapon #7 (F6)
  • 09: Respawn #4
  • 0A: Unused
  • 0B: Unused
  • 0C: Unused
  • 0D: Weapon #6 (F5)
  • 0E: Unused
  • 0F: Respawn #5
  • 10: Unused
  • 11: Ammo Crate #7-A
  • 12: Unused
  • 13: Ammo Crate #3-A
  • 14: Ammo Crate #3-B
  • 15: Ammo Crate #5-A
  • 16: Ammo Crate #5-B
  • 17: Ammo Crate #6-A
  • 18: Unused
  • 19: Ammo Crate #6-B / Ammo Crate #7-B
  • 1A: Weapon #2 (F1)
  • 1B: Flag Tag Token
  • 1C: Unused
  • 1D: Ammo Crate #1-A
  • 1E: Ammo Crate #1-B
  • 1F: Ammo Crate #2-A / Ammo Crate #4-A
  • 20: Ammo Crate #2-B / Ammo Crate #4-B
  • 21: Unused
  • 22: Unused
  • 23: Unused
  • 24: Unused
  • 25: Unused
  • 26: Ammo Crate #8-A
  • 27: Ammo Crate #8-B
  • 28: Weapon #8 (F7)

Advanced Pads[edit | edit source]

  • 2710: Sand Door w/ Prints #1
  • 2711: Sand Door w/ Prints #2
  • 2712: Sand Door w/ Prints #3
  • 2713: Sand Door w/ Prints #4
  • 2714: Sand Door w/ Prints #5
  • 2715: Sand Door w/ Prints #6

Technical[edit | edit source]

UNDER CONSTRUCTION

The following information is based on the NTSC NGEE ROM.

Background[edit | edit source]

  • File ID: 013
  • Internal Name: bg/bg_dish_all_p.seg
  • ROM Location: 0069C860
  • File Size: - (-)
  • Room Total: 0x19 Hex (25 Decimal)
  • Textures Used: -
  • Scale: 0.4714285731 (3EF1 5F16)
  • Visibility: 1.0 (3F80 0000)

Clipping[edit | edit source]

  • File ID: 232
  • Internal Name: Tbg_dish_all_p_stanZ
  • ROM Location: 00868BC0
  • File Size (Compressed): - (-)
  • File Size (Uncompressed): - (-)

Briefing[edit | edit source]

  • File ID: N/A
  • Internal Name: N/A
  • ROM Location: N/A
  • File Size (Compressed): N/A
  • File Size (Uncompressed): N/A

Setup[edit | edit source]

  • File ID: 263
  • Internal Name: Ump_setupdishZ
  • ROM Location: 008A7EF0
  • File Size (Compressed): - (-)
  • File Size (Uncompressed): - (-)
  • Basic Pads: 0x28 Hex (40 Decimal)
  • Advanced Pads: 0x5 Hex (5 Decimal)

Text[edit | edit source]

  • File ID: 298
  • Internal Name: LdishE
  • ROM Location: 008ED1F0
  • File Size (Compressed): 0x10 (16 bytes)
  • File Size (Uncompressed): 0x20 (32 bytes)
  • Text Strings: None

Memory Allocation[edit | edit source]

  • -ml: 0
  • -me: 0
  • -mgfx: 130
  • -mvtx: 100
  • -mt: 390
  • -ma: 100
  • Total: 720

Music[edit | edit source]

  • Main Theme: None
  • Background Sound: None
  • X Track: None

Weather[edit | edit source]

  • 1-P: Block 0x26
  • 2-P: Block 0xEE
  • 3-P: Block 0x152
  • 4-P: Block 0x1B6

Miscellaneous[edit | edit source]

Navigation[edit | edit source]

Goldeneye 007 (N64) - Multiplayer Levels
Temple | Complex | Caves | Library | Basement | Stack | Facility | Bunker | Archives | Caverns | Egyptian
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