GoldenEye 007 has several types of ammunition for different guns, which are documented below. In addition to this maximum, Bond can carry the contents of any equipped weapons. For example: with two RC-P90s, Bond can carry 800+80+80=960 pistol ammo. All of the thrown weapons have one "in the chamber" which raises their maximum by one.
Contents
- 1 Pistol Ammo
- 2 Rifle Ammo
- 3 Shotgun Cartridges
- 4 Hand Grenades
- 5 Rockets
- 6 Remote Mines
- 7 Proximity Mines
- 8 Timed Mines
- 9 Throwing Knives
- 10 Grenade Rounds
- 11 Magnum Bullets
- 12 Golden Bullets
- 13 Bugs
- 14 GoldenEye Keys
- 15 Plastique
- 16 Watch Laser Battery
- 17 Watch Magnet Attract
- 18 Tank Shells
- 19 Unused Ammo Types
Pistol Ammo[edit | edit source]
Pistol ammo is used by pistols and submachine guns. Bond can carry a maximum of 800 bullets. Note that this ammunition is only called "ammo" when picked up.
Rifle Ammo[edit | edit source]
Rifle ammo is used by assault rifles, and the sniper rifle. Bond can carry a maximum of 400 rounds of this ammo. Note that this ammunition is only called "ammo" when picked up.
Shotgun Cartridges[edit | edit source]
Shotgun cartridges are used by the two shotguns. Bond can carry a maximum of 100 cartridges.
Hand Grenades[edit | edit source]
Bond can carry a maximum of 13 hand grenades.
Rockets[edit | edit source]
Rockets are only used by the rocket launcher. Bond can carry a maximum of 4 rockets.
Remote Mines[edit | edit source]
Bond can carry a maximum of 11 remote mines.
Proximity Mines[edit | edit source]
Bond can carry a maximum of 11 proximity mines.
Timed Mines[edit | edit source]
Bond can carry a maximum of 11 timed mines.
Throwing Knives[edit | edit source]
Bond can carry a maximum of 11 throwing knives.
Grenade Rounds[edit | edit source]
Grenade rounds are only used by the grenade launcher. Bond can carry a maximum of 12 grenade rounds.
Magnum Bullets[edit | edit source]
Magnum bullets are only used by the Cougar Magnum. Bond can carry a maximum of 200 magnum bullets.
Golden Bullets[edit | edit source]
Golden bullets are only used by the Golden Gun. Bond can carry a maximum of 100 golden bullets.
Bugs[edit | edit source]
Bond can carry a maximum of 11 bugs.
GoldenEye Keys[edit | edit source]
Bond can only carry 1 GoldenEye key at a time.
Plastique[edit | edit source]
Bond can carry a maximum of 11 plastic explosives.
Watch Laser Battery[edit | edit source]
The watch laser has a maximum charge of 1000.
Watch Magnet Attract[edit | edit source]
The watch magnet attract has a maximum charge of 10.
Tank Shells[edit | edit source]
Tank shells are only used by the tank. Bond can carry a maximum of 50 tank shells. These can be collected as usual ammo pickups, assigned at the start of a mission, or assigned using the tank itself.
Unused Ammo Types[edit | edit source]
Unused Bullets[edit | edit source]
Presumably, these bullets would've been for one or more of the weapons that use pistol ammo in the final version of the game. It may have been a special type of ammo for submachine guns as in Perfect Dark.
Darts[edit | edit source]
Adds four darts to inventory on collection.
Explosive Pens[edit | edit source]
Explosive Cases[edit | edit source]
Adds one bomb case on collection. Bond can carry a maximum of 2 explosive cases.
Flares[edit | edit source]
Bond can carry a maximum of 8 flares.
Apples[edit | edit source]
Bond can carry a maximum of 6 Apples.
Sticks of Dynamite[edit | edit source]
Micro Cameras[edit | edit source]
Adds a single micro camera to inventory.
Unknown[edit | edit source]
Camera[edit | edit source]
"ID 1B" is assigned to the camera used in Bunker to photograph the main screen and in Silo to photograph the satellite.
Tokens[edit | edit source]
Adds one token to inventory. The token acts as the flag in multiplayer and is used for the scenario "The Living Daylights".