GoldenEye 007 has several types of ammunition for different guns, which are documented below. In addition to this maximum, Bond can carry the contents of any equipped weapons. For example: with two RC-P90s, Bond can carry 800+80+80=960 pistol ammo. All of the thrown weapons have one "in the chamber" which raises their maximum by one.
Pistol Ammo[]
Pistol ammo is used by pistols and submachine guns. Bond can carry a maximum of 800 bullets. Note that this ammunition is only called "ammo" when picked up.
Rifle Ammo[]
Rifle ammo is used by assault rifles, and the sniper rifle. Bond can carry a maximum of 400 rounds of this ammo. Note that this ammunition is only called "ammo" when picked up.
Shotgun Cartridges[]
Shotgun cartridges are used by the two shotguns. Bond can carry a maximum of 100 cartridges.
Hand Grenades[]
Bond can carry a maximum of 13 hand grenades.
Rockets[]
Rockets are only used by the rocket launcher. Bond can carry a maximum of 4 rockets.
Remote Mines[]
Bond can carry a maximum of 11 remote mines.
Proximity Mines[]
Bond can carry a maximum of 11 proximity mines.
Timed Mines[]
Bond can carry a maximum of 11 timed mines.
Throwing Knives[]
Bond can carry a maximum of 11 throwing knives.
Grenade Rounds[]
Grenade rounds are only used by the grenade launcher. Bond can carry a maximum of 12 grenade rounds.
Magnum Bullets[]
Magnum bullets are only used by the Cougar Magnum. Bond can carry a maximum of 200 magnum bullets.
Golden Bullets[]
Golden bullets are only used by the Golden Gun. Bond can carry a maximum of 100 golden bullets.
Bugs[]
Bond can carry a maximum of 11 bugs.
GoldenEye Keys[]
Bond can only carry 1 GoldenEye key at a time.
Plastique[]
Bond can carry a maximum of 11 plastic explosives.
Watch Laser Battery[]
The watch laser has a maximum charge of 1000.
Watch Magnet Attract[]
The watch magnet attract has a maximum charge of 10.
Tank Shells[]
Tank shells are only used by the tank. Bond can carry a maximum of 50 tank shells. These can be collected as usual ammo pickups, assigned at the start of a mission, or assigned using the tank itself.
Unused Ammo Types[]
Unused Bullets[]
Presumably, these bullets would've been for one or more of the weapons that use pistol ammo in the final version of the game. It may have been a special type of ammo for submachine guns as in Perfect Dark.
Darts[]
Adds four darts to inventory on collection.
Explosive Pens[]
Explosive Cases[]
Adds one bomb case on collection. Bond can carry a maximum of 2 explosive cases.
Flares[]
Bond can carry a maximum of 8 flares.
Apples[]
Bond can carry a maximum of 6 Apples.
Sticks of Dynamite[]
Micro Cameras[]
Adds a single micro camera to inventory.
Unknown[]
Camera[]
"ID 1B" is assigned to the camera used in Bunker to photograph the main screen and in Silo to photograph the satellite.
Tokens[]
Adds one token to inventory. The token acts as the flag in multiplayer and is used for the scenario "The Living Daylights".